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Fixing GM Mistakes! (GM Tips w/ Matt Mercer)

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Critical Role's Dungeonmaster Matt Mercer is here with another installment of GM Tips! Game Masters create beautiful worlds, creatures, items and more, but mistakes can easily be made. One small mistake can throw everything off. Matt Mercer runs us through common mistakes and ways to resolve them! Subscribe to Geek and Sundry: http://goo.gl/B62jl Join our community at: http://geekandsundry.com/community Twitter: http://twitter.com/geekandsundry Facebook: http://facebook.com/geekandsundry Instagram: http://instagram.com/geekandsundry Google+: http://plus.google.com/+GeekandSundry
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Text Comments (674)
Orion Hammerfall (2 days ago)
5:10 had me dying, lol
PastaDaddy (6 days ago)
My two man party almost died to one kobold, untill the lizardfolk calmed it down then stabbed it through the head
Menty (8 days ago)
I gave a to powerfull sword away whitsh was indeed curesed and was the reason for 3 Teamkills... They still keeped it -_-
HyperionRobit (12 days ago)
DnD with Jotaro Kujo
Matteo Copelli (14 days ago)
"Don't admit the mistake. OWN IT!!" I love you Matt
Michael Black (14 days ago)
If you literally make up everything as you go it's pretty hard to make a "mistake." Don't people have fun playing D&D anymore?
Gage The Navigator (17 days ago)
Very helpful thank you Matt
Wolf Ancap (18 days ago)
An overpowered magical item can show signs of damage the more they use it and If they decide to use It in a Boss battle as an ace in the hole, have the item break and unshackle a powerfull creature that may try to kill them as a revenge for being used all that time...
Jason Minter (23 days ago)
OK...favorite it? 510-5:25...am I right?
Negan's Evil Twin (28 days ago)
I personally think saying GM is a mistake.
DanteFahr (28 days ago)
Okay so I just started playing as a GM, I'm used to being a PC. I am ruining my own custom campaign and I was wondering where I could possibly discuss ideas with other GMs about it. Get their input and possibly make my campaign better for the players and get some insight into being a better GM.
Pygy (29 days ago)
Just imagined a DM doing only dead characters at his table, or maybe waiting at a convention. But then again everyone has probably already made their next character.
ironer100 (1 month ago)
The missinterpreted info... OH BOY i got one on me for this... Call of chuthulu, windows are baricaded from the INSIDE gets interpreted as someone is hidding in there waiting for us... NOPE the entire thing was a "go in and 50% nothing happens, 50% there is an encounter when you try to leave" we spent 16+ hours turning in circles for no reason in a one-sjot that could have taken 1h OR LESS...
TheOmnipresent (2 months ago)
To #1, the party should just be ready to cut and run.
WhoDis (2 months ago)
One solution to rule them all "Rocks fall fromthe sky and everyone dies"
Cara Chance (2 months ago)
We sometimes use retcons if everyone agrees to it. As for deaths, buy 100k gold re-tries or give something cool up. Disabilities and perma injuries also possible.
Loominal (2 months ago)
I think Matt's going to have to take his own tip and figure out what to do now that his villian was killed by PC's ... he didn't want that to happen... Dangit Lorenzo and not flying!!!
M. Fer Ashida (2 months ago)
Makes a huge discovery of missreading rules. *looks for this video *
Stinkfat (2 months ago)
Matt talks as if he's telling a toddler about monsters. Overacting hamboat.
sami hamdan (2 months ago)
I'm in love with you. No homo
Vierynbryn (3 months ago)
one thing i think can be a good way to go is to have a direction set up, but never REALLY nail down what you want to do until it is imminent. for example - in the campaign im running, i have dropped the occasional hint as to who the big bad could be - a thought-dead captain named Eldrith(i grew up playing Baulders Gate:Dark Alliance). however, within the last few sessions, i have started dropping hints of demonic corruption among some enemies. the last boss healed herself by siphoning the soul of a critically injured lackey. in my case, i decided to pull a bait and switch - the party has been led to believe eldrith is perpetrating all these events, but really, its a demon lord who has taken over Baulders gate from the shadows. Specifically, the Demon lord of Lies(i couldn't think of a name, so i picked Belial from Diablo 3). he has occasionally hijacked messages from divines to the party. for instance - the cleric used divine intervention to ask his god where a fallen comrades soul went(sent to belial). the roll was not good enough. i asked him to roll religion - he didn't beat belial's deception. so belial has now planted the idea in the clerics head that Eldrith is the one responsible for this demonic energy, under the guise of being the clerics god. the demon also had convinced the city that eldrith had betrayed them, when she attacked the city to kill Belial. now, when the party approaches her tower, she will magically talk to them as they fight their way up the tower. when they reach her, they ultimately have two choices. Eldrith will ask the party to join her in bringing down the demon lord. the character i have within the party will join, as she trained under Eldrith from a young age, and trusts her. the rest of the party gets a choice - they can either trust eldrith, and join her to bring down belial in grand fashion, or they can attack her and the party member(s) who join her. each player gets to make their call individually. so they can either accept the bait and switch, or they choose to believe that she is still the bad guy, and is just lying to the party. when we reach that point, hopefully the party picks unanimous either way, but the way i have chosen to set it up, they can sort of pick their ending. depending on what they choose, there are several ways for the storyline to end, which is always fun
Morganna WolfCry (3 months ago)
Sooo is this how Ryshan happened? Or however you spell her name? Green dragon chick.
Draconic Feline (3 months ago)
I once accidentally used the name of one gnome villain instead of the one I was focusing on. My party decided to obsess over it, even though I told them that I got the names mixed up. I had to amp up the explicit "that was not what I meant" until I showed that the characters weren't even related at all, in game. Unfortunately, my game dissolved soon after, but it was so frustrating that an accidental misspeak was taken as something more. Normally, I would have played along, but I really didn't want to.
Metrion77 (3 months ago)
Hearing "secretly cursed because two powerful" makes me think Craven Edge.
Neon Orange (3 months ago)
I accidentally gave my level 2 fighter an ice great sword. My idea to get it away from him is to have him give to a magical school so they can duplicate the magic for the final siege
May Tag (3 months ago)
I was playing a campaign once. Mindflayers and their minions were enveloping my position. I was on a rooftop, and was playing a tabaxi at the time. So i cast invisibility on myself, jumped off the roof, and used feline agility to dart out of combat. The gm's exact wording was "They are disinterested in you, and were only interested in the minatour." Next campaign, three of them SOMEHOW found me, and killed me in an ally. Here is the thing. Feline agility grants me a movement speed of 60 feet per second, i was also invisible. The NPC's they were following me had a movement of 30ft per second. Even with dashing, they would not have been able to catch up. When I looked them up in the monster manual, they did not have earthsence. Long story short, i lost a character i spent 2 months perfecting because the gm was incompetent.
halim lorette (4 months ago)
Great advice for overpowered magic items!
rickeymariu1 (4 months ago)
I miss these
Lollipoploopz (4 months ago)
Damn Matt ........ talk nerdy to me.
Hungryhyena78 (4 months ago)
I’ve made a funny mistake before but quickly corrected it. I was playing a late 90’s horror game with my friend, where the apocalypse happened and he returned to his house to notice the door boarded up, with hands reaching out to him. Then a few moves later (after he did perception checks and such) I made the monsters break open the door. He was fighting three ghouls now, and I noticed how off balanced it was, especially after his bad luck. I had a cop ally ready from the start, so I through him in there to help with the fight, and it turned out to be a great success for the player.
György Sashalmi (4 months ago)
I wish I could have English subtitles this episodes, which could be translated. Pleaseee! : D The automatic not too good. Thanx!
Bob Dole (4 months ago)
Mistakes??? gods dont make mistakes!
Ben Richards (4 months ago)
Do leather wrist flags like this not represent BDSM roles where Mercer lives, or is he just that proud and open about his proclivities?
lvy326 (4 months ago)
I love these they are super informative and are helping me to learn to gm
Christopher Huffman (4 months ago)
5:17 got me😂😂
Rain Varela (4 months ago)
another way to solve the op magic item dilemma is just give everyone else equally powerful magic items and then make all the encounters way harder
Bud Leiser (4 months ago)
I thought this was going to be how to talk to your GM if they suck with rules...but still a useful video thanks.
Miyla Crystal (4 months ago)
Or you accidentally make your players completely paranoid and you’re NPC that you stuck in because your campaign is designed for 4 to 6 players and you only have 2 You don’t want your players to die Your players are so paranoid that they are honest to God convinced she is evil (when in reality she’s basically just a goddess from another dimension in the form of a seven-year-old girl with pink hair and gold/pink eyes)
Sam MGUGGLE (5 months ago)
My group played a basic campaign, and our party of 4 found 8 gang members inside. I 20ed an intimidate and they all left or surrendered
Karoly Sasvari (5 months ago)
I'm running a pirate campaign and I I ran into something I don't know how to fix. So my level 4 party just got finished navigating a cave when a huge pirate legend Bliss Steele comes into town, he's a master of unarmed combat and the head of the fighting pits on another island. One member challenged him to a fight and lost. Another member (a monk) with a ring that let him cast jump as a bonus action challenges him as well. He jumps in the air with the ring and throws Daern's Instant castle on him. He is crushed and takes 10d10 damage and can't move. The monk then comes down and does it again, over and over until he is unconscious. They then hand him into the guard and take his ship. I had the Empire confiscate the castle but they really weren't happy so I had the guards give them items to reward them. The monk got movement speed boots and the other got half-plate demon armour (half all of the buffs it gives). But the problem still remains that they beat and sold a pirate legend (level 20 half-orc monk) and now have his legendary ship. At level 4. Is there any way I can fix this without it seeming like I'm just taking away their cool stuff?
DialatedPupils (4 months ago)
Lots of ways to get out of that conundrum. But you're first mistake is giving your players OP magic items. After many many decades of DM'ing i have found its best to see how the players play their chars and then make your own magic items tailored specifically to that char. Watch what your players do/use and have fun with. Expound on that. Also by making your own Items YOU dictate the rule sets that come with said items. Players cant run to a reference guide and go SEE i told you i could cast meteor swarm 100 times/day. I have a saying for players and their items. "They will use it, abuse it and confuse it."
Kelsey Snyder (5 months ago)
Now what about accidentally killing your PCs? I played a 5e game under a new DM, and in perhaps our second session, she kills me. We'd be going through a dungeon, I don't remember what level, but definitely under 3. We'd encountered a couple traps and I'd taken a couple hits, and instead of helping me, healing me or disabling the traps, my mostly full health party of Bards, Paladins and Clerics all ran through everything ahead of me, leaving their poor Warlock behind in the dust, already half dead. I had no choice but to jump through a series of swinging blades to follow them, and I failed one roll, not even a critical failure mind you, and the swinging blade apparently dealt more than double my max HP and outright killed me. I can accept my character dying if it makes sense, but at that level, combined with my party's haste, the damage was WAY too high, and I was very, very irritated. She ended up resurrecting me in the most boring way to retcon it: I was a Warlock following a Great Old One, so she had my patron Ygg appear to me and return me to life, where I then had to jump through another swinging blade, because my party had left me. I didn't enjoy playing with that group too much.
Danger Darth (5 months ago)
An item more powerful than originally anticipated *cough cough* handcone of cold *cough cough* Edit: but seriously, I love that item
Tink (5 months ago)
What are you talking about? The GM is always right. :D
Pierluigi Di Pietro (5 months ago)
Every now and then, the players figure out a plot twist that was WAY more fun and interesting than the one you conceived...usually because you DM were too vague with hints and suggestions... The rule of thumb here for me is ALWAYS follow the better twist, and adapt the story accordingly. Usually the story will greatly benefit, and the players will feel really gratified in being SO smart to figure out this clever twist... a twist they have literally created for themselves. My usual safeguard for too powerful magic items is to have them a limited number of "charges" ... it works pretty much well :) My guidelines to tune dinamically up a too difficoult combat, basically are the same suggested here, except that I usually also insert a diversion to allow the group to flee, if possible...
Voodikod (6 months ago)
One of my players had a bag of beans that they used while level 3 (there were 3 of them) and it spawned a hungry bullete. They were traveling back to a town after a war they participated in, so I had a Gladiator help them so none of them got eaten XD
Sean Kennedy (6 months ago)
what is scanlan's hand cone for 300
Maddor (6 months ago)
I gave one of the assassins in my game the wrong name. I literally said the wrong thing, thinking on something different in the moment. His name was now 'Ghost saw'. The players told me I was an idiot. Then I made a reason why he had such a bad name >:) I changed him from the devious assassin I had planned, to a young halfling lad who thought it was all fun and games and was pitifully weak in reality
starletpen (6 months ago)
First time DMing, they were supposed to fight an underpowered troll and fought a full powered one until I realized what I'd done and removed the regen ability entirely the first time someone did fire damage. I also didn't let him crit 2 players which would have resulted in 3 total character deaths...but they had fun and I raised the experience for it. In my defense, it was SUPPOSED to be impossible for them to get into that room right away. Live and learn. Unfortunately, they're all level 3 now and I'll have to completely adjust the dungeon difficulty. 😂
Alex Hedtke (6 months ago)
Honestly, the majority of the campaign ends up being things I improved to fix mistakes I made. xD My players don't know the difference, so it all works out in the end. :P
Akanu Wolf (6 months ago)
Had a boss fight where I wanted my players to piss their pants... They literally rolled 16-20s on every roll and just dropped my boss like it was nothing. The next fight, I made them fight a swarm of trash monsters that do 1d3+1 damage as a random encounter. My players were struggling to roll above a 6 and I literally rolled more 20s in this one encounter than we have had in the entire game. I ledgit had a turn where I did 32 damage to one of the players and then another where I did 24. This was a lvl 4 campaign... and they did not make it out of that fight.
Diego Valencia (6 months ago)
Akanu Wolf the first enemy my party ever fought was a swarm and they've been terrified by them ever since
Jim Jong Jung (7 months ago)
Or or. Maybe just say "sorry guys I fucked up. This is how we gotta deal with it."
Drackoth (7 months ago)
The same way we solve every other plot hole.... Magic... Hey where did my I win sword go?!?!?! Magic....
Aaron Wolfenbarger (7 months ago)
I use the players henchmen to discuss things with them when they don't get the hints.
Aaron Wolfenbarger (7 months ago)
Tip #1 don't make any!
amedeus40k (7 months ago)
Nearly every problem that develops through the course of a game/campaign can be solved through clever manipulation of storyline. This is one of the most powerful tools a GM has, and can fix even the most messed up situations you can think of. Just make sure that whatever changes you make, they are reasonably feasible given the situation and the world your PCs are adventuring in. The worst thing you can do is make up some ridiculous reason that makes absolutely no sense just because your big, bad, and ugly monster was annihilated by a well calculated PC attack in just a few rounds. Be smart, and try to think of alternative storylines. So they killed your evil mastermind vampire so easily that they might as well have been fighting a tiny kobold with a rubber fish for a weapon. Instead, just make it seem to the PCs that who they thought was the evil mastermind, was in fact, just one of his many minions that are only made to look like him, when in truth, he’s watching them from the safety of another area, measuring them up for the true final battle yet to come. One that you can modify so it won’t be so easy for them to defeat. Or you could say that upon killing the vampire, they realize on closer inspection that the monster they killed was actually a crazed human cult member who was so obsessed with “The Master,” that he tried to emulate everything about him. How he looked , how he fought, even down to how he talked. It’s relatively easy, and the best part is, it can fix your problem without the players ever really knowing. Just use your imagination.
Knoldpold (7 months ago)
Why do i get the feeling that he's talking about Craven's Edge? Haha
NewSoundNetwork (7 months ago)
my players always question. everything needs to be inspected. i mean everything.
Bryan Wilmarth (7 months ago)
Thanks, Matt, for your suggestions about correcting GM mistakes. Thus far, this has been the most helpful of your most interesting series. I'm a GM of 30 years, on and off, and I've discovered we GM our games in a very similar fashion. I was especially impressed with your suggestions for balancing out power from a magic item acquired by a character. Very creative and helpful ideas! Thank you for your devotion to your craft.
Aaron Rodriguez (8 months ago)
About the " Never punish a cleaver player" Yeah, my brother has stopped giving me information like he does to other players. I piece things together too quickly, and screw over his plans alot. XD Like beating an army who's general could see the future and all possible outcomes.
Xbax Logan 420 (8 months ago)
Is it bad that im watching this with a copy of my story open
Jeffery Goon (8 months ago)
Thank you for all of your tips. Someday I hope to get a chance to DM or at least find a group to play with. I move around a lot and finding groups that are not full to join is a bit hard. my friends I have now just don't have space for me so I might just have to DM for them just to join.
warhawk333 (8 months ago)
Here’s another mistake you might have missed. Don’t wear ridiculous bracelets! What are you an extra at a renaissance fair?!
André Jones (8 months ago)
My GM gave my tiefling druid a unicorn horn dagger. It did a good chunk of damage against foes that we commonly faced, and my character was VERY attached to it. He would not get into dangerous situations if it put his dagger at risk. So, to fix this (or at least what I think she was doing to fix it), she gave my character the chance to get a gift from a goddess in exchange for his dagger. He didn't have to, but it showed good faith and she promised a related gift to what he gave. Plus, she said it would be something he'd like even more than what he has now. In turn for giving over his dagger, he received an all-black unicorn steed. I thought it was a VERY clever way of trading an item that's too powerful for an item the character would equally treasure. Instead of just snatching the dagger from him, he got something in return and was allowed to willfully give it up.
Julls (8 months ago)
I'm a newbie Keeper to the Call of Cthulhu RPG and I was running the Horror on the Orient Express Case (the old one from the 90's) and since we were getting to the end of the case my players/friends were realizing how outnumbered against the main villains' minions they were (at least 10 to 1). So I decided to give them an edge (magic items and explosives ) over the bad guys. So they infiltrate on the bad guys base and when they got the slightest chance one of my player just blows himself up with the bad guys. It was quite a mess. 40 Nyarlathotep cultists died and a kid who was about to be use as sacrifice as colateral damage. So the campaign ended there. The bad guy died and the info was lost. It was quite a disaster.
Michel Rosskamp (9 months ago)
What if i fucked shit Up that hard that i forgot to even give the Players Story relevant information/ a Quest?
Halle King (9 months ago)
All of my PCs died last session. Scoured the internet. Finally found this video. Thanks, Matt!
Lord Razoun (9 months ago)
I tell you what ...im the only one in my group who has the ....ummm Brain Power to DM a game....so its been 15 years and i never have got to be a player ...i take my pleasure playing NPC....watching Matt DM his games is so good. I like how he runs the games...I have read almost every single novel from forgotten realms.....i would give my left arm to play a campaign with matt as a dm....i miss being a player ...
Jason Baird (9 months ago)
Matt, you are awesome.Keep up the great work.
Valentin Dimitrov (10 months ago)
MY PARTY DOESNT HIDE, i legit put a Balor to defend a way until they reached higher level to unlock this part of the world, but noo, they went lvl 1 and wiped hard. How can a beta squad like them be so alpha in game please help me , how do i tell them that sometimes they must evade battles?
Fatizinho Shoow (10 months ago)
I gave one of my players a mark, which basically gives +5 des and str. I needed an excuse to make a downgrade and your tips was very good. Ty Matt.
Josh Godin (10 months ago)
Matt you are the literal reason i got more into d and d and dms like you are the reson why amazing rpg games are fun
Cuddly Lizard (10 months ago)
TPKing the party to make them wake up is a bad idea. You take away the player's agency. I know, as a player, when the GM is making something to take my loot away. I know when they're intentionally rigging the game to be unfair so we can be knocked down and our gear taken. It's not paranoia of the GM trying to fight the player, it's simply obvious when what would be an appropriate difficulty encounter is changed to something really drastic. If you really want to do something about an item, make them fight something resistant to it, have an honest discussion with the players and ask if they're okay with you toning the item down a bit and give a story reason for it. Don't just treat it like a video game by spawning in big bad enemies that knock the players down and take their stuff. It always, 100% of the time unless actually set up to be like a suicide mission akin to Mass Effect 2 or something, feels like the GM has taken your stuff away and not the monsters or whatever is doing the attacking/taking. *Rocks fall, everyone dies / Kirk fires a phaser on stun from space and it accidentally ends up stunning the whole party for monsters to take their shit is like personally holding down each player and stomping on their balls/female equivalent. For the love of every god there is, don't pull this shit. Please, it's horrible.*
danfow22 (10 months ago)
I am playing a wow campaign. The party members decided on a detrimental tactic that did not work in their favor at all on this boss (and had no healer). Luckily the one who died was working with the Forsaken. Fixed them up real quick
Joshua Beckstead (10 months ago)
Hey I had a player say to me that he killed one of the npcs because it gave me ( the dm) to much power and control. What should I do?
ivaldi13 (10 months ago)
Also for dealing with magic items, there's a monster called a Disenchanter. Look it up on d20pfsrd. It's horrible. Just have one casually sniff out and start sucking the magic out of the desired item, then have something happen to awaken the party so that they can kill it before it gets to ruining anyone or anything else. Maybe make some off-hand comment like, "I guess that stuff like this is why Alarm is a ritual spell in 5E." Don't do it again, because if you are dumb enough to make an OP magic item giveaway mistake twice, you need to make up for it with enough effort to make the reneging funny/interesting/a natural part of the story and/or stop being so careless with magic items, ya' putz.
Arcyo (10 months ago)
Remember when they fought that Pit Fiend and Sam didn't pick up on his legendary sword being MAYBE SOMEWHAT USEFUL TO THIS FIGHT? Christ, Marisha had to translate the hint for him.
MrJohnny56789 (10 months ago)
Party of skilled heroes... yeah not if they got TPK'd.
gnarth d'arkanen (10 months ago)
Also... PRO TIP : Identify the party's "token moron" and the "professional sh*t disturber" and then NEVER UNDER ANY CIRCUMSTANCES leave either of those characters unattended around the nuclear bomb(s)! :o)
Owen Hutchinson (10 months ago)
i remember in one game a ungly man came up to the party and beged us to save his daughter we accepted of coures but aw we were walking away i mad an offhand comment saying that he was probably the bad guy because nobody that ugly could possibly have a beautifule daughter when we inevitably enterd the boss room i had completely forot what i had said only hours before it turns out i was right
Marco Zaupa (11 months ago)
I intended my PCs to flee from a fight. So an NPC offered to stay behind and cover them. Then the enemies became more. And more. But the party barbarian was having none of that. So he just stayed, fought till it was possible. Then fleed. To the bossfight, low on health, and passed out. The tank passed out in the bossfight.
Mark Bridges (11 months ago)
I was playing as a sorcerer in a D&D game when our DM decided to put us up against a powerful Naga. I knew it'd be very strong and I was going to use my charisma to bargain with it, but of course our barbarian attacked it and immediately got one-shot (he was our tankiest party member) at which point I backed off and used phantasmal force to distract it so we could grab the captured npc and our unconscious barbarian and run away.
Almighty Eragon (11 months ago)
i planned a combat encounter for 3 party members and then ran it with two, forgetting to scale it down. Lets say two ogres almost had lvl 3 adventurer for dinner if i didn't give them and easy out :|
kadishevdox (11 months ago)
As a GM I never make mitsakkes.
Vierynbryn (11 months ago)
i did an oops with items - during initial party creation (in my defense, i was REALLY tired from pretty much not sleeping the night before) i gave one of the characters mithril armor. still having fallout from this call, because their AC is 21 where the next highest is a fighter at 17(19 with a shield) 1 i also have - my fallback amounts to a checkpoint system that i embedded in the game via magical chrono-detached stones, that pulse and capture the world when the pcs interact with them. but i'm still getting a sense of balance, and feel like it is too easy for me to make a mental misstep(counter target spell with CMC 1) that ends up only killing part of the party - which is not covered by my checkpoint system(it can only engage on a TPK) i have an NPC safety net after a group of rust monsters, where the group may be assisted by the dwarven settlement they are heading towards if their gear is heavily damaged before dealing with the next encounter(i usually set up waves of encounters, to have the group have to gauge their resources, instead of throwing everything at every fight). as far as hinting - or they are me and are all but told "this is the next step" and don't pick up on it. or, if a particular player is being utterly screwed by the dice, i have had DM's say "i didn't see the roll", and i spent a half hour trying to argue "no, this was my roll", before finally realizing i was supposed to reroll. info leak - in modern times, we call this datamining lol dopplegangers are annoying - i lost a character to one of my allies being a doppleganger, but my character was newer as a result of the prior one sustaining heavy injuries(on the level of needing to spend a few months in a temple to recover), so i got the short end of the trust stick when i tried to accuse, and got killed... 7 - i have been on both sides of this - either having the gear, and had other players using it. my issue is i am not sure how to get rid of unenchanted mithril armor - it is making it really hard for me to balance, because to have an npc semi-reliably hit them, i have to have a crushingly high hit chance on their allies. unless i fudge numbers a bit and up the bonus' just against them. their AC is at best 23, wheras the next highest in the group is a fighter at 19 when using a shield.
DrakeMarvell (11 months ago)
Our DM accidentally had us fight 7 Iron Golems when we were level 5, after just leveling up the entire group before the campaign. By the end of the campaign, everyone was level 7, so we all jumped up 3 levels in one day on accident.....Didn't help me on a solo mission though....dang Nat 1s.....
Kojin MacJorn (11 months ago)
I laughed FAR to hard when Matt sadly whispered "whimpering, anticlimactic TPK is imminent" XD
MadSwedishGamer (1 year ago)
I was DM:ing for my friend who rolled 3 critical fails in a row during a fight that wasn't meant to be that difficult, and her character was almost certainly going to die as a result, so I had the character's god interfere, allowing the strike to hit.
Maric (1 year ago)
too powerful enemies are resolved by being an intended way to introduce some NPC who helps them or by introducing a villain, lording his superiority over the players in away that leaves them alive. "I will keep this little [creepy term for partyfavourite npc, some important magic stuff or idk just all their clothes] so you can go back to the village and inform them about my coming rule of despair!" ... or whatever too powerful items: see numenera: roll a die (5, 10,12 or 20 or 100) everytime it is used, on a 1 the item looses its magic. Too good to be used syndrome will get them^^
demon monkey 10 (1 year ago)
It’s high noon
Henry Spiderbane (1 year ago)
Who wore it better? Matt or Ian, brutalmoose?
Oopsie Poopsie (1 year ago)
One mistake people make all the time, way to many wristbands
TheClassics4me (9 months ago)
colin kuykendall One mistake people make all the time, "to" instead of "too".
TheCopyto (1 year ago)
I remember a deva gave one of my players a sword that dealt 4d8 radiant and the guy was a bladesong, the other one was 1/4 of a djinn and the other a vampire .-. they were to broken they even killed a dragon in 2 turns and later a goristro, beholder and a behir at the same time, it was fun but they were bored because it was too easy, and when things were difficult they cried because it was too difficult xD.
Ader Asaria (1 year ago)
Geek and Sundry is litreally my favourite youtube channel. You deserve the diamond play button more that anyone!!!
SpartanRecon 89 (1 year ago)
I did a bad and brought in the deck of many things
Bo-jivan Parker (1 year ago)
or you can roll a dice behind the screen 'oh no a one'
AzureVI (1 year ago)
You can also ask the character nicely to relinquish the item for a more comparable item of the power level they are at. Just explain that you made a mistake and that the item would throw off party balance and that it would help the game as a whole if they would not have said item. A lot of reasonable people will agree to this as they don't want to be the cause of a game not being fun.
Roger Martin (1 year ago)
#7. Most of those tips would only work with mature players.  I found the best was to handle an overpowered item is just tell the player and give him a choice of lesser items to choose from.
chris (1 year ago)
overwatch mccree?
Pascal5333 (1 year ago)
Once my players in an encounter faced a guy with a really powerful flaming magical sword, and at the end of the fight, after teaming up against the ennemy, one player went and picked up the sword. The whole party was level 3. I quickly realized that the sword would be too powerful for the balance of the party and when the player grabbed the sword, the flames disappeared. The player who picked up was a sorcerer, so he knew a bit about magic, so it made sense that he understood what was happenning to the sword; I explained that the sword was almost sentient and that it was to grow stronger the more the player used it, as the sword was getting used to the player himself and his fightning style. So every time they level up, the sword becomes a bit stronger, I think it's a good way to balance a magic item, and it was my first time DM'ing D&D, and all of the player's first time playing D&D, and I think it gave them better expectation for loot than juste a few copper coins and an unknown potion.
Aerick (1 year ago)
Wow- we had a stall due to my lack of innovation and our plot turned cause my players weren't picking up my hints in a dungeon (finding the prisoners, etc) and we stalled and stopped for the night (a first in our campaign). I was crushed that I had failed. Thank you Matt, you've helped me brainstorm a way around this. I can't thank you enough. <3

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