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Write One-Shot RPG Campaigns! (GM Tips w/ Matt Mercer)

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One-shots can be fun and handy for trying out new characters, tactics, and more. Critical Role's Matthew Mercer outlines a basic structure to designing your own one-shot, and gives some tips to make them better. Subscribe to Geek and Sundry: http://goo.gl/B62jl Join our community at: http://geekandsundry.com/community Twitter: http://twitter.com/geekandsundry Facebook: http://facebook.com/geekandsundry Instagram: http://instagram.com/geekandsundry Google+: http://plus.google.com/+GeekandSundry
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Text Comments (638)
Noodles are Hot (10 hours ago)
I made my party meat in a jail and was tasked to help out the town to avoid paying a hefty fine. And the quest lead to them finding an evil is emerging.
Discord's Daughter (3 days ago)
“Or hell. Letting someone else GM for once so the usual GM can actually play”. The exact reason I’m watching this. Just recently started playing and now a group I’m in wants to play but the usual GM wants to play.
Nova Write (3 days ago)
One of my own questions away from a campaign, I am still VERY new to Dming....talking like....a little over a year now. And I am not used to a group larger than 3-4. And im getting ready to plan something to atleast begin with for about 7-8 players. How would I go about doing that?
dave knight (5 days ago)
I’ve never gotten around to watching critical role ( I swear I will on day) but I love the advice you give!
Dion Mager (11 days ago)
I ran a resident evil based oneshot and it was one of my most fun experience
Robert (13 days ago)
You're amazing Matt! Let's see if I have the tenacity to follow through with my first one-shit.. Sorry! one-shot! :P I find it hard to create a good introduction-followed-by-an-incentive.. If you could upload a handy-dandy guide to that, that would be awesome! Regards, Mr. Me
Robert (13 days ago)
I thought about this; Crew summoned by the King on a ship to the castle Ship sunk by unknown enemies Crew has to make it to the rendezvous point on their own Crew has 4 options, backtrack or take one of 3 paths The 3 paths have different terrain, some more used than others Awarding the players if they take the less used paths, if they make it Have them meet up at the rendezvous with different gains Begin the actual campaign: Meeting with the King I thought this would get the group going right of the bat, have them introduced to each other and blow them up only to have them see each other again later :)
Jared Grimaud (17 days ago)
That was actually way helpful thanks!
Papphase (21 days ago)
To all GM Experts. I had the idea of a one-shot, that begins with everyone waking up in a Labyrinth, that they have to escape. What do you think of it
Rayne Avalanche (21 days ago)
I caught myself watching this video again and again. Idk why but this is one of the most helpful tips from the great Mercer. Amazing! And it's 2019 now lmao.
tuvia tannenbaum (23 days ago)
Love u as mccree in overwatch btw
Jade Damboise Rail (28 days ago)
I wrote a one-shot once for Halloween I ran it a few times and it was really fun! I would love to write a full adventure.
RocRolDis (1 month ago)
The players are brought together by answering an advertisement for needed adventurers. Before the game, ask each player why thier character thought they would be the perfect fit for this assembling group.
Brad Scott (1 month ago)
How long should a one shot last (approximately)
Mark Jullian Lasco (1 month ago)
The % of Viewers here are DMs
Wolf Lahti (1 month ago)
Love your style. You have the sort of presentation that could make pretty much anything sound interesting.
William Johnson (1 month ago)
Not sure where I heard about it; otherwise, I'd give them credit for posting it, but I heard a really neat way to get player buy-in at an intro. Have each player write 5 rumors about their character. 2 good ones, 2 bad ones, and 1 lie. Collect all of these and hand them out to the other players, maybe keep a few as the DM for NPC knowledge/intrigue. These rumors are what they know about the other players and could drive some interesting roleplaying opportunities. I was planning on doing something like this when running one of the waterdeep campaign settings but I think it might be awesome for one-shots too :)
Platypus (1 month ago)
Wait, that's what you're supposed to do with one-shots? I use them for wacky, psychopathic, escapades. The last one I ran ended up with the players throwing the world into anarchy with(extra strength) alchemist's fire they received from Loki and one of them becoming an evil overlord.
A daft punk (1 month ago)
"Create a list of possible lewd or equipment..." Aw, he didn't say lewd...
I was making a one shot using a D&D module. It was my first time GMing, and the players managed to dodge ALL of the lore info and shit, and then just punched their way in terms of combat. And I was trying to help them out by having some of the enemy NPCs act stupid, or trying to figure out if the mindless creatures actually need orders or not.
vazak11 (1 month ago)
Great advice and insights!
Sen Blake (1 month ago)
i think the hardest thing for me right now is wanting to talk about my campeign and story points but the only people around to talk about are my to be players! I have yet to DM a game, but im excited to try it out.
john hold (1 month ago)
I'm about to play my first ever game of d&d and my friends I'm playing with want me to dm it so I decided to run a one shot so videos like this really help so thank you
Larry Gossett (2 months ago)
I only have one player. I play Pathfinder rather than D&D 5e. Most sessions we take turns as gm. if I start to run out of ideas, he takes over until I have a new idea. this happens several times per session or adventure. I pick up of his idea and he picks up of my ideas. Also, since I only have one player, I also use my pc's (we have at least three each gong at once). even as gm, my characters get xp and treasure and so does his. This works because I don't have any plans or notes, and rarely maps. I don't preplan. I make everything up, including encounters and story as I go along. I don't know what' is going to be encountered any more than the player. as a matter of fact, I might roll dice to see if there is and enemy, and then I take time thumb through the Bestiary and look for a creature that might be in that environment and decide then what to have the characters to fight. Everything is made up on the go. nothing is ever planned. if there is a secret door on the map (if I use one), I might not have it there, but somewhere else. so I can't use metagame knowledge cause I don't know anything anyway. we don't roll initiative much, just characters act as an idea pops in our heads for an action to take. infinite spells per day. magic missile 53 times per enounter if the player wants to. no encumberence. you can have 135000 lbs of stuff an not suffer any penalties. magic bags of infinite capacity/volume. 22 swords, 15 tridents, 8 warhammers, ect doesn't matter. as much as you can find space to write it on the character sheet, even in the margins. I don't care about the rules. just want to make stuff up and fight stuff and explore. I don't even keep track of xP earned. when I think it's time to add experience, I will generally just make up a random amount that sounds about right and tell everyone to at 2400 or 5800 or some amount that pops in my mind based on the biggest enemies and challenges and run with it.
TM2 Gaming (2 months ago)
You know I loved point 11 purely because you could see Matt subtly mention that in the past he has made the mistake of letting the pace slow but he has learned and improved as a DM. Considering he is often held up on a pedestal as what DMs should strive to be, it is comforting to know that he can have his flaws but learned from them.
Jastin VG (2 months ago)
This guy builds more climax than my girlfriend.
Devin Low (2 months ago)
Does Matt need a hug?
Katie Kunkler (2 months ago)
I've been having a bit of trouble trying to design a one-shot revolving around a simpler premise, to stretch my legs as a first-time DM and potentially have something that would maybe loosely connect to my group's main game (playing Waterdeep: Dragon Heist) The story being that the newest members of Xanathar's guild to know his true identity are being tasked with replacing the most recently deceased Syldar before he notices something has happened. It's configuring combat (and when to do it) that I'm having the most trouble with. Especially with it being most likely that it would be with the Zhentarim.
Nott (2 months ago)
As a GM, yes, playing a character takes out the thrill of surprise. But instead, make your character something that helps you enjoy the game in a different way, even though the surprise factor is practically nonexistent. For example, as GM I made myself a tiefling whose brother was running a cult, aka. the main villain. This made me the provider, the one who gave out important pieces of information, the one who had personally known the villain, and the one who had experienced dealing with this antagonist. Only issue? I didn't go to school, meaning I had difficulty recalling things and therefore would be a double-edged sword. This gave me thrill as both the GM and a character, since I could limit the amount of information given to the players as well as having an influencer within the party to move things along. Long story short? Be creative, and taking out the "surprise part" of a character and the campaign doesn't mean you still can't have fun.
jpfan1989 (2 months ago)
I want to build a campaign around Stephen King's The Dark Tower novels. maybe a one shot set in the past section of Wizard and Glass could be a good way to experiment. I will take these tips to heart
Josh Bonner (2 months ago)
Dude. You are an awesome actor.
Victor Batista (2 months ago)
I made a Christmas themed oneshot campaign where children were being kidnapped and the bbeg was krampus... The adventurers located an NPC bard called Chris that aided them in their fight against the demon... No one in the party knew that Chris was actually santa clause (Kris Kringle) and during the climax, Kris fused with krampus and accended to godhood after the final strike and monologue made by the rogue welding the mighty dagger Odin's Beard at the bewilderment to my players (biggest and successful twist in any campaign I've ran because of how oblivious the players were to the fact that I wrote freaking santa clause into the campaign) where one of the NPCs (teifling paladin that was the scapegoat because of his demonic appearance) the party encountered in the prison slated for execution became a paladin to the everwinter God Nicholas. After the oneshot we expanded upon the story and another friend joined the table and took over the teifling paladin and we've been running ever since... It helps that they've never watched critical role though because I kinda plagiarized Viktor into my campaign
Gewyne (2 months ago)
dude you are just awesome, love you DM work of Critical role.
Shen N. Annagins (2 months ago)
Matt, honey, are you okay? 😂 You’re being saltier than the Dead Sea.
Jasmine Pitsilis (2 months ago)
If you would like to join an active discord server primarily to connect with other DnD players (new players welcomed and other games too), join below :D https://discord.gg/zzmF7a4
Dr. Coolio (2 months ago)
This helped thanks
Daltygaming 2 (3 months ago)
I did this one one shot where we had 2 campaigns running at the same time so we got all the participating memebers of the party to have a civil war in the story and each character from both campaigns fought. One side was have restrictions on adventures adventuring and the other side was allowing the adventures to still able to do what they do without restrictions
wesley vanroose (3 months ago)
Your guys are the best, thank you for the tutorials😊
SherlockHolmesGaming (3 months ago)
What a god
Drakus Edge (3 months ago)
Doing my first dm session ever in 2 weeks with a one shot and this helped so much, once again geek and sundry / Mr Mercer saving the day!
MaruderSlayer (3 months ago)
As for intro to one-shot or even many of them why not set up guild of mercenaries, you as a DM could make like 5, or more if you feel like it, characters, and players could put more should they see fit. If one shots are your thing this could make some of them make long-lasting impact on the world, so that when you pick different mercenaries next week for next quest they've been hired for they can see that this moron Jake burned their favourite tavern by accident, screw you Jake! Or maybe something more dramatic and insanely impactful like that evil guy a few months ago wanted to make lifespan of every "civilized" race the same, and party decided to team up with him instead of fighting him off, so now there's kinda... shortage of elves as everyone lives for 200 years or so. Best of all - no intro needed really. "Head of the Guild picked you, fine team, for the next quest and so you go on to another adventure". It's a nice midlle of a road approach to one shots.
MindlessExpress (3 months ago)
I'm running a game for my mom whose neve replayed before, anyone have tips on creating a quest (Zelda esk) game that doesn't rely too much on battles? And would be simple and fun for. A first time player (It'll be between my mom and my sister whose played before)
William Niederriter (3 months ago)
Really helpful
Levente Csik (3 months ago)
I gave them some XP and gold and said. You guys were hired by a noblemen to slay a bandit leader. Easiest group binding ever :D
CreeperOfMines (3 months ago)
Started my own campaign in a tavern. They burned the place down around ten minutes into starting
Rabidsandwich (3 months ago)
this is basically playing a short story vs. playing a novel.
Jeremy Allen (3 months ago)
Is there a rule that says the GM can't run a character whilst GMing? Or is it some kind of gaming faux pas I'm not aware of?
RoninOfDeath (3 months ago)
I recently got invited to play a one shot by someone who wanted a break from his usual players in his current campaign's universe. We were told that we were going to be hired to escort a shipment from one location to another. Despite the fact that we were asked to come up with out group's background of how we became this group of mercenaries a lot of us just want to do the whole meeting for the first time thing. We got two very different clerics in the party that sound like they may be at odds with each other and the PCs want them to be forced into this job without knowing the other.
Kate Bi-shop (3 months ago)
Matt's salty about not playing
Zelda lover 200 (3 months ago)
0:32 - 0:36 me
Benny Jay (4 months ago)
I know I'm over 18 months late to this video, but OMG, Matt Mercer, you are so fun to watch, listen to and learn from! 😆 I'm wanting to write my first RPG and this has helped a lot. Many thanks from a new Aussie fan. 🇦🇺
Eeks Games (4 months ago)
Amazing video. Thanks.
Addonexus (4 months ago)
Here's how i managed a campaign, not a one shot tho. I had two players who wanted to play a modern take on D&D with just human races and another player who really wanted to play standard. I told them both i was on it, went missing for 5 days and rewrote the entire players handbook and monster manual, turning the entire game into a steampunk apocalypse with standard and home-brew races. Right at the rise of civilization and the God of Slaughter, Gruumush, Created a new race of beings that ended the industrial revolution by stomping out most of civilization. A handful of cities are built in sewers of old ones, so here is where we started. The Gensai rouge had a contact he was supposed to meet to get a deal, he was burning some time playing poker at the bar with a few other people, the town drunk, two commoners, and our Tiefling Gunslinger who is also a complete stranger. (we actually used cards for them and the NPC's. I rigged the deck for the rouge to win which would trigger a fight dialogue, which was broken up by the bartender) While wasting away and playing cards, a woman slaps around her drunken husband and tells him their daughter is missing. The Gunslinger takes this as an opportunity to swipe the coin on the table and slip away to carry out his mission, the same mission from the same contact the Rouge was dealing with. The rouge takes up the chance to save the child and finds himself fighting several goblins alone when a dungeneering Gunslinger Dragonborn who had been traveling the sewers comes to his aid expecting a reward. When the fight is over, the dragonborn finds himself unconscious due to a sleep potion, and the rouge loots him and leaves, takes the reward and sells the dragonborn's items. In the meantime, the Tiefling tried to slip through the vents and into the prison and release his target, which was his job. The vent gave out midway and a failed DEX check has the tiefling lost in the underdark city of thieves. The party is now split in 3 completely different directions. Two of them are racing to finish a job faster than the other, completely derailed and trying to regain focus. The other is waking up and ready to reclaim what he's owed. How they'll come together and how they'll fall apart is going to be interesting to say the least. They technically DID meet in the standard tavern, but i tried to make it creative, lol. I let them pick their own themes and then combined the themes, so i think in that aspect i did good :)
Addonexus (4 months ago)
The rouge was given an enchanted item by the King for saving the child, he does not know yet what the enchantment is. I have planned for this to be enchanted by a god which abandoned him years ago and tricked him into killing his own family. (Main goal of this character is to kill said god) Since it's the god of illusion, the enchantment is quite interesting. Each time the weapon goes out of the vision of everyone, it becomes ethereal. When the weapon is next seen it becomes a completely different item If you don't want the weapon to change you cant stash it away out of sight. each time the weapon is revealed the player rolls a d20 for luck on what it will become, which doesnt have to be a weapon. This will force the player to be creative in a pinch with what random piece of equipment i give him.
Iwant Cookies (4 months ago)
If I let my players dm every one will Die
Mychal Sanders (4 months ago)
Me: Tried to DM a simple one shot about a missing princess trapped in a tower in the woods, loosely based on Rapunzel with a hint of A New Hope thrown in. Players: Spent 40 minutes shopping in town Dad: Interrogates, tortures, and tries to murder the innocent bartender at the tavern where they met Me: Really guys? I've given you a kidnapped princess and the exploded ruins of a castle at the edge of town where someThING destroyed the walls and took away their beloved king's daughter and you're haggling for a shovel at the store? Next time you neophobic lobsters will meet in the woods with no buildings and no purchasable goods.
Danny Dunlap (4 months ago)
They say DM's are god, but Matt Mercer is God of DM's...
Vince Evans (4 months ago)
Having all the party members selected by a core NPC makes the most sense. Think cough cough LoTR or The Hobbit. Most movies have “the chosen one” . Star Wars, the dark crystal. Exc exc.
Justin C. (5 months ago)
Guys i have good idea maybe you can use in one shot game Your Party is hired by a caravan they stuck in a town and they has no choice to but choose your party goes to forest when you are in forest have some tension like you heard wolfs howling Then wolfs attack you and have them fight woth wolfes Then have them set a camp and recovery.Later when they wake up they see 3or4 caravan riders are lost and your party needs to head the one of the caravans and have them encounter with whisperer of forest(this guy can hypnotize peoples and lead them)after that your campaign is finished Have fun.
Flap Jacks (5 months ago)
Right now I’m working on a one-shot wee the villain is actually the little harmless goblin npc they have been with the whole time
Esther Warrick (5 months ago)
GM-ing for my very first time tomorrow! It's a one-shot steampunk themed game about an airship crew who must navigate a strange new city to find the supplies to fix their crashed airship. Still haven't figured out the climax yet. I'm so excited and so nervous!! Wish me luck!
12neef (5 months ago)
I’m super interested in these one shots. Seems like a great way to get noobs into it and a good exercise for new DMs. Thanks for the ideas.
Convex Wave (5 months ago)
My first D&D experience was a one shot, but it was an amnesia one. Which was nice, trying to figure out who I was as I was finding out how to play
Twane Kellerman (5 months ago)
Thank you for sharing this advice, it really helps. Now if only I can figure out how I want to end my Coraline meets Lovecraft meets Stranger Things story that doesn't involve all the partymembers dead and eaten by a big monster xD
LordAddiqute (5 months ago)
So I usually am a player, but the usual GM said he wanted to play. So I volunteered to be GM. Now I’m the usual GM because every thought I did a really good job
The Wanderer (5 months ago)
The campaigns my DM uses take place in the same continent, so they usually start a oneshot on a Comission from the Guild a PC formed at the end of the first campaign
Stickgeneral 42 (5 months ago)
my absolute favorite introduction for the players is to have them meet in a bar...fight. a bar fight. you have never, and i mean never, played dnd to its fullest until you see a soon-to-be party busting each other over the heads with tables and using random npcs as weapons
Bricu (5 months ago)
0:33 please show me a D&D series where someone else DM's and we get to see Matt play a character!! I realy want to see that!!!
Moore Mess (6 months ago)
Really guys? Really? 😂😂😂
Michelle M. (6 months ago)
I'm going to be running a session 0/oneshot next Friday as a first-time DM for first-time players; this is exactly what I needed.
Byucknah The Red (6 months ago)
For my sandbox game I am running I shipwrecked my players on an uncharted island after the ship they were aboard, none of them having any real relation to each other, was destroyed in a horrible storm. They wash up ashore as the only known survivors from this incident, teaming up out of necessity for survival and building a bond as they went about exploring and trying to find a way off the island. It was a unique experience for me to run because one of the major things I tested out was having them start with literally no equipment aside from the clothing on their backs. No gold, no weapons, nothing. Just their wits and drive to survive! Needless to say, its been an interesting experience as a whole.
Chaos Tool (6 months ago)
Have you ever done a 1 player campaign? So one gm and one player I imagine it would be something like a single player role playing video game but i have no idea if that would be a good idea
Starcraftgamer97 (6 months ago)
I am going to do a Call of Cthulhu one-shot for Halloween and have very little G.M-ing experience aside from my first D&D campaign I managed to get put together. I'm thinking a sort of Clue meets House on Haunted Hill meets Scooby-Doo meets Cthulhu. Unfortunately I have no idea what I'm doing in terms of a story. I can't pull any knowledge of a story from our D&D session because there hasn't even been a "story" there yet either. I can tell I'm going to have fun with this and be oh so terrified because I don't know how to get this done in 4 hours. Maybe making a sacrifice to dread Cthulhu might help Matt?
ShePlaysIt (6 months ago)
Man I love Matt! XD
Mime0Tron (6 months ago)
Matt: *moves hands* Players: *goes batshit crazy*
John Harrison (6 months ago)
One of my favourite starts is the adventurers are all guests at a wedding. Some know the bride, some the groom but they are at the same table coz they don't really belong.... And my favourite Big Bad is the gnome illusionist who has scared monsters into submission but is actually in over her head...
Crimson Vulpes (6 months ago)
Here's one. You gain a bounty on your head, but you have a chance to pay it off in a short time before it gets ratified. players seek out odd jobs, maybe high pay merc work,
IronTauru (6 months ago)
Thank you, this will help me so much!!
IronTauru (6 months ago)
Im running three one-shots for public and have very little experience with oneshots.
Floyd Wurst (7 months ago)
0:44 1. Assemble the Player Characters 1:06 2. Define the Style 1:37 3. Create a Plot Hook 2:37 4. Develope a Climax 3:17 5. Flesh out Key NPCs 3:48 6. Prepare Social Encounters 4:05 7. Player tailored Challenges 4:32 8. Loot Rewards 4:41 9. Outline Key Locations 5:01 10. Avoid a Wandering Intro 5:28 11. Keep the Pace Moving 6:00 12. Character Epilogues
Bibble (7 months ago)
He's so hot https://gyazo.com/8a34f7ff58725e99b4b7a7403d9da896
shane pierce (7 months ago)
okay matt your the best dm ive seen on youtube i gotta ask can a dm play with the group as long as he/she is capable of being unbiased? i have been doing this and we have all been able to have fun and ypur much better than i am and im sure you can play unbiased with a group meaning you dont and wont favor your charecter and are just as willing to die with the group. i would really appretiate your input i am new to d&d but its been a lot of fun
DAEsaster (7 months ago)
I like how Strong Woman is now a universal thing. Lady Kima, Yasha, and one of my soon to be players (who's a dude) are al going for the brutish woman and I'm loving the trope.
herban123 (7 months ago)
first time dming soon no experience besides reading the books. oh god this will be fun lol
Schnaufeltier (7 months ago)
omfg this is so helpful!
The Real TK-Dragon! (7 months ago)
I'm attempting to write a one shot that might turn into a two shot if the players mess around too much.
USS_Boom (7 months ago)
a Worn and Tattered man wanderers over and say he needs a hand to save his Friends who went in a Dungeon to kill a Beast and retrieve his Massive Treasure, he gives you the location, (but actually he is a Mage and has controlled the leader of this Dungeon, they have no treasure but like red meat), his Scheme is send in parties of adventurers and let his Killer Mind Controlled Monsters rip them apart & he can just retrieve al the belongings and sell them.
Acer Ng (7 months ago)
Here's a real question. Is it okay to rail road a one shot? Not to the full extent, but it's easy for players to wander off and one shots have limited time.
Jeremy Arcanist (7 months ago)
when he said about what adventure the players would like, I just thought of my own group and they all like sandbox games..... tangents excursions are the real fun..... not real story.... just side quests
Mutsu Hanma (7 months ago)
Hey Matt Quick Question...having about 4-6 players have you ever tried getting 4-6 headphones with loud music and telling 2 stories to the 2 groups of 2 or 3 players and make the story so that the 2/3 people meet up and team up and the other 2 meet up and team up but not all four them have met up yet and the headphones are so that 2 of the players don't listen to what's going on with the other 2 and when they finally meet up they can both RP their characters and have a nice long chat about their adventure and what clues they have found that leads them to this place?!?!?! Just wondering if you're ready to step up your GM skills... *walks away*
McB12329 (7 months ago)
I have a wayward seafaring adventure I'm running soon and have all the players starting imprisoned in the brig on board a pirates ship that took over their merchant ship and that's where it's starting my hardest part is going to be figuring out how to have the game only last 4hrs. Thanks so much for this, you're the best DM alive!
Pryzm (8 months ago)
Matt, Charisma of 25
Julian Martin (8 months ago)
Letting someone else GM so the GM can actually play. That is me 😭. I run a system that nobody uses so finding a player that enjoys the system enough to play enough to feel comfortable GMing is difficult.
Mr Knarf (8 months ago)
*Why did they do their dastardly deeds?*
Tarnax The Villain (8 months ago)
Ummm... I dunno if this is okay, but we regularly take turns.
TheSwamper (8 months ago)
All great tips, but difficult to cram them all into a one-shot. My players can spend an hour just talking in a tavern.
ljaquos (8 months ago)
1:29 Yup. Yup, that's about right.
Kindlesmith80 (8 months ago)
"Hell, letting someone else GM for once so the usual GM can actually play" Aint that the truth XD "Do they each prefer a different style" Oh, I know that feeling. But then the DM needs to have fun too, and campaigns based on pure combat and dungeon delving just isn't my scene (I can play video games for that). basically anything mindless I can turn to video games or board games for with less effort on my part.
The Kirby T (8 months ago)
I made a one-shot to introduce my parents to D&D where they had to find some missing children. Preyed on their parental instincts for their plot hook.
Dexis (8 months ago)
“Or maybe, you know, so that the usual gm can play for once.” That’s why I insert myself as an npc in the party. However I have to always be an imbecile to explain why I never interact with puzzles or figure anything out regarding the plot
Wawcke (8 months ago)
I made a one shot campaign once. Except I was one of the playe. gun powder barrel don't like pyromancer I think...
FantaseWolf (8 months ago)
4:00 Clarooottttaaa
Neox1986 (8 months ago)
Matt. You are such a boss. I just started DM`ing my first d&d 5e with heavy influence from you. Got great feedback!

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