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Creating Magical Items! (GM Tips w/ Matt Mercer)

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Critical Role's Dungeonmaster Matt Mercer is here with another installment of GM Tips! Part of any great campaign is having custom items in your arsenal, but before you do, you'll need to consider the enchantment levels, distribution rules, and more. Subscribe to Geek and Sundry: http://goo.gl/B62jl Join our community at: http://geekandsundry.com/community Twitter: http://twitter.com/geekandsundry Facebook: http://facebook.com/geekandsundry Instagram: http://instagram.com/geekandsundry Google+: http://plus.google.com/+GeekandSundry
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Text Comments (602)
Oriansenshi (7 days ago)
One other point I learned the hard way, don't drag it on too long. If you make your players wait longer than they expect they tend to get antsy and frustrated. Talk to them about how many sessions it will take to complete the thing, and give them a realistic amount of time to expect their pet project to be completed.
Melon Collie (19 days ago)
I once got a top that had three disks with spokes like a cars wheel. The top and bottom one turned counter clockwise and the middle one turned clockwise. It was a special top because it was unbreakable and the disks couldn't be stopped from spinning at their slow 1 rpm, and they kept it in the same orientation, that made the entire thing seem to rotate as the planet spun around. Much earlier in the campaign I got an unbreakable needle. So I took the needle, waited until the spokes lined up and stuck it in. A few seconds later... TPK as the entire universe is destroyed... Eh, it was a spoof campaign and it was the last session out of 5 before returning to the regular campaign so it didn't really matter.
BadWolf739 (26 days ago)
In my campaign an apocalypse happened ten years past when a portal to the nine hells was thrown open wide. As part of that all the craftsmen in the world who knew how to make enchanted items were hunted down by the demons. So in the setting true magical items are incredibly rare while in the time since enchanters have learned to make knockoff magical items that function like the true ones but have a ten percent chance of melting into slag every time you use them.
Samuel Richardson (28 days ago)
How bout a violin that’s stick thing creates a shockwave that damages the enemy when swung
khristien Pennanen (28 days ago)
Jeeez this was amazing I have so many ideas now :)
Mason Johnson (1 month ago)
The greatest magic Item I ever deemed to home brew was called the hat of the frontiersman. It was a cowboy hat that seemed to always go unscathed in combat, and could not fall of on accident.
vazak11 (1 month ago)
Luke Athanasiou (1 month ago)
Why do people say gm when it's called the dungeon masters guide
Shen N. Annagins (1 month ago)
I actually found a use for a joke item. Ring of detect gravity.
SillyStonedPanda420 # (1 month ago)
So if I wanted to make a barbarian with a 2h Warhammer that has an X% chance to cast wild magic per attack roll , how would I go about doing that?
Xion Toshiro (2 months ago)
One of the Best things to Reward the Players for their Efforts: *Healing Potions* think of all those amounts of 50 gp you'd be saving them...
Xion Toshiro (2 months ago)
Now... this is a Good Channel and Video, for D&D tips. Well spoken.
Kyle Beguhl (2 months ago)
I came up with an idea based on the Blades of Chaos from God of War. I call it the “Godbreaker.”
MajesticRainbow Butter (2 months ago)
I just started being a DM 1 year ago and one of my favorite things to do is start the players off with a curse that isn’t discovered till midway or the end of either the first quest or second. All pending on PC ability scores
00ironskull (2 months ago)
I remember I once had a campaign where different groups (Player groups) were fighting to grab certine items for their respective litch one of the items Was a simple +1 1d4 knife Once a creature is hit they roll a 1d4 if you roll a 1 you die A 25% instant kill The player groups kept invading attacking and ambush each other for the blade and never once did it instant kill anyone in the 40 times it has struck people
piro technika (2 months ago)
what about a sword that can summen any monster that you killed (without any help) for one round of combat but it has 1hp and 1ac but has its normal ability s
PB Bandit (2 months ago)
I have a magical city/kingdom in the world I'm DMing and it's themed to have magic as more of a technology. Some of it is useful in combat-type situations, but most of it is used for entertainment (magical VR anyone?), and so one of my PCs makes small trinkets. They can craft whatever they want with the stipulation that it can't be useful in combat. They gift the items to the prince and princess (basically their nephew and niece, though not by blood) and it's just for laughs. I like giving random trinkets that are enchanted in stupid and virtually useless ways as well. One of my PCs now has a sentient magic whistle. Problem? It practically *never* shuts up. They're a bard, so I don't feel bad.
Guidleine, haha
Rikku Takanashi (2 months ago)
Reading some of the comments, the negative effects on some of these items hardly makes the op positive effects worth it... Losing limbs? Sight? Hearing? Your fricken soul?! All stuff that unless the party member is stupid or your late campaign there's literally no reason to use it. It's not even a joke item because it's so bad that the good isn't worth it and the item is better suited to be destroyed rather then used... I'm all for having a balance with negative and positive effects but when the negative outweighs the positive... What's even the point?
Miguel Angel Rangel (2 months ago)
Using cursed items sounds pretty good, like a ring that maxes strength/dexterity and wisdom, but with a chance of the wearer going beserk, and the only way to stop it is by forcefully removing it (good luck with that).
Alduin Dovak (2 months ago)
I read this on Reddit, but a shield that used the character to block an attack
Cactus_ Vega (2 months ago)
I personally like making really powerful magical relics but placing them in hard to get through places, the kind riddled with traps and monsters, I make them work hard for the more powerful items, but I usually have a few minor magic items I toss to them as to keep things interesting and keep them level or just below the challenge of what monster they're fighting or what dungeon(or place in general) they're in
Twisted Tide (2 months ago)
Ring of the weaver, ac increases by 3 when in a 5 yard range of target but when out if range ac is -2
NavySeal Cadetxx7 (3 months ago)
You know what would be a cool magic item a player could find or make? A very small candy with certain spell in it. First one that came to mind was enlarge/reduce and use it to then throw like a animal that’s considered small then to medium at a enemy. Or use it on hostile creatures around/in a enemy base, of course they’d have to be not on the enemy side, and then let hell loose.
Natsu Dragneel (3 months ago)
My friend's character had a bad habit of throwing his daggers constantly at every enemy so the DM got annoyed and gave him a Belt of Returning that teleported hus daggers back to their sheaths shortly after being thrown. This created such chaos
Ermac Macro (3 months ago)
Matt Mercer is official the nerdiest voice actor ever. I love it
bloodraven669 (3 months ago)
I am making heirloom magical items that my characters gain as an inheritance from thier teacher, or parent & new powers unlock as they level up in thier adventures
ash marshall (3 months ago)
some fool: here's a regular magical item that's appropriately leveled to your character griffin mcelroy: THIS UMBRELLA HAS A FUCKING LICH IN IT
Michael Kelligan (4 months ago)
I like making magical items in D&D My favorite item was "Bagearas Battling Betty" an artifact 35ft tall and arms 15ft long that you loaded with cartriges 10 in the left and the right was used to amplify spells and psionics. The center chest piece is where you sit! It is almost indestructable,and you had to have a 19 int. and psionics to operate it not to mention you need to sustain yourself w/o air as it was completely self contained. Keep in mind since i began playing in 1979,ive only used 1st/2nd edition rules and i took my character 10 years to create it. Its primary use was to be at the head of an army!
Michael Kelligan (4 months ago)
Just dont get your raw materials from China and you'll do well! 😉
Aether Veilborne (4 months ago)
Chromatic Longsword +1 When attacking, roll 1d8. Instead of dealing slashing damage, the sword deals a random elemental damage type instead based on the extra 1d8 roll. Very fun weapon the DM made, until it rolls lightning damage against a Flesh Golem...
Psiberzerker (4 months ago)
Here's something where it really depends on the Players, and their Expectations, but I took a page from Tolkien with the Ring of... Quite often, even experienced players expect an item of something, and stop looking for secondary effects, or side effects. It's just a ring of Invisibility, right? Right? Well, Frodo knew starting out that it wasn't just a ring of Invisibility, because he talked to Bilbo, and Gandalf first, but quite often you don't have THE MAGICAL ITEM the entire realm revolves around engraved with the rules around the band, you just have a magic sword. It only takes a few swings to realize it's +2, because that's how much damage it does, and the Wizard/Cleric just cast Detect Magic. So, what happens when Frodo finds out that Sting actually ATTRACTS Orks? It also glows to detect the ones nearby, but that's how you know it's working. Did they ever think to wonder How they keep running into Orks, or they always seem to find them every time they get away? In the narrative, that's made clear for the Ring Wraiths, but if you think about it, that sword exists for fighting Orks. Not avoiding them.
Psiberzerker (4 months ago)
When they get to the loot, the Players want something to write down in their character sheet, so in the next fight they can say "I have a..." When you miss out on a lot of Role Play opportunities, just casting IMI, or saying "..And a ring of featherfall." Good thing Gandalf was there to tell them what Sting and Orchrist was called, but especially for Pivotal items. The MacGuffins that drive the campaign, it helps if you actually have to take it in town, to an Enchanter, who now knows that a small group of adventurers had the toenail clippings of a Titan, but he doesn't say anything, to them, right away... He just might know someone, who'd be interested in this information, though. I love the Identify Magic item side-quests, as a narrative device. Sometimes, player convenience works against you.
B. v. Alem (4 months ago)
In an upcoming campaign, my DM wants to change my trinket to a magic item that allows me to escape Shadowfell once a week. I don't know where I escape to and my flaw is fleeing as soon as things get rough.
F Huber (5 months ago)
I disagree with the rules on creating spell scrolls. Current rules make it impractical to create them, therefore nobody would do it and thus you'd never find one. I have to GIVE UP EXP when I SUCCEED? WTF? I did something. I should gain EXP. Cost n gold becomes meaningless in most campaigns. I dn't care about that. Time to make one shouldn't really be much longer than transcribing from a scroll t your spellbook. You are doing the same magical writing. (I used to let mages cast from their spellbook and burn the page as if a scroll) The rules should make it practical to run a scroll-scribe wizard. No direct casting. Everything from scrolls. Spend a couple of weeks preparing scrolls and go adventuring. Burn them all the first day and you get to fight with a dagger and no armor the rest of the trip....
F Huber (5 months ago)
I like oddities in magic items. An item (doesn't matter what) that prevents getting drunk no matter how much you drink. You just sweat somewhat extra while drinking. Can be a side-note effect on any magic item. DRINKING CONTEST! Scrolls and scroll tubes with unusual effects can be fun. Caution. Don't open a scroll tube that has lead seals imprinted with runes you can't read. It detects as containing magic but the lead prevents you from getting more than a faint indication. BTW your unseen servant or other magical creation can't seem to break the seal. My cursed high power scrolls sometimes come with warnings.
Brazen Bard (5 months ago)
One of my players attained a magical ring once. A Ring of indestructibility. It looks like an ordinary copper ring, but as will become evident soon enough, it cannot be destroyed. It doesn't confer any such property on its *wearer*, of course, but all the same... ;) Also, I generally favor letting the players know, if they're planning to craft items like that, that they're going to need that exotic component. They want to create an Elixir of Immortality? Best get that phoenix feather. Want to create a demonbane sword? Well, they'll need a balor's spleen - the acquisition of which brings with it a whole separate set of difficulties. ;)
Jazz- e -Ternity (5 months ago)
One thing I love about my current campaign is the idea that my character grabbed her father's scimitar on a whim to spite him, the DM then lit up and told me that the sword is magical but won't tell me the power or the trigger; since my character never bothered to learn about the sword. So now I have campaign paranoia of what will trigger the power of the blade 😂
Chris Malone (5 months ago)
On Item I made for my party was THE Morning Star, which was of course a Morningstar Mace. Favorite original item by far, Described it as an ornate gold mace with an angle shaped handle and a sun shaped mace that could only do radiant damage, as in everything is turned to radiant, and could heal if expending a charge. It was the perfect weapon for a cleric, and it sets up the next part of the Clerics story perfectly.
Tyler (5 months ago)
A friend of mine described a player she has, and the item she gave him. He was an old guard player, playing a Goliath rogue/barbarian. He had a tower Shield that could be set down and expanded into a palisade, providing full cover. Later the character was allowed to affix an immovable rod to this tower shield, making it an immovable Shield/deployable cover (needing an action or bonus action to activate the rod of course, and to actually set down the shield to make the cover).
Chad Ingram (5 months ago)
Disability Cloak. Create a buff of your choice, but every unique character to equip it rolls a d100 for a table of disabilities made by the DM. Have a blast with that one. “You toss the cloak around your neck, suddenly feeling your head swell with a slew of knowledge flow through your brain, but feel a shift stir within you. You gain +3 Intelligence and incur Irritable Bowel Syndrome.”
Trogdor Tibbles (5 months ago)
My Favorite Magical Items My Friend Made: Boots of Blinding Speed - The wearer’s Speed triples, and they become blind. Orb of Detect Slope - A small sphere that, when placed on any surface, will roll down the slope of the surface. Mask of the Night - When the wearer dawns this black, holeless mask, the world appears to plunge into eternal shadow to the wearer until removed.
MrThatonecommenter2 (6 months ago)
I made a mod for potion rules for D&D 5e, each potion could have a modifier like Legendary potion of Healing and it would improve or negatively effect the items abilities. It's so much fun because it adds a teir, upgrade like system
reyzon mateo (6 months ago)
favorite magic item. ring of taste as a free action you can tasted anything within 5 feet around you (even through glass and walls).
Saul Reid (6 months ago)
best one I ever came acrros was a ring of deflect arrows which was cursed with binding as well as atracting arrows instead
Feudal Pig (6 months ago)
My idea for a souly roleplay magic item is the book of hindsight. As the name suggests it tells for what you should have or could have done better but only in senarios where the PC cant go back and then fix their mistake. Its also a cursed item and bonds to the first PC touching it. Forcing them to keep it
RoastedToasted (6 months ago)
In one campaign I gave a player a cursed ring. The ring of incessant whining. Only the player equipped can hear the ring and it never shuts up. He tried to cut off a finger and it reappeared on another one hahaha. In another campaign one of the PCs enchanted a whistle to say "Help, help, someone is trying to touch me!"
V Star 1300 Adventures (6 months ago)
One of my trickster GM's allowed my thief to finally earn Boots of silence. He neglected to mention they had an additional couple of enchantments. Boots of Evertracking that left a dirty foot path wherever the boots touched, and another one that made them impossible to remove unless dead. I lost 2 constitution points in 15 seconds when that was discovered. The first from enemy action, then friendly action as they thought of removing the boots only after I was resurrected.
Wolf Ancap (6 months ago)
Thinking of a way to introduce a dnd version of Morrowinds boots of blinding speed
that one guy 500 (6 months ago)
I would suggest a family of magical items that are powerful together, but give them all different personalities that will shut down on you if they disagree with you. Almost changing the persons personality entirely, causing an internal struggle between the player and what is essentially split personalities.
Kate Bi-shop (6 months ago)
I love the fact that my favorite actors always turn out to be total nerds.
DragonPirateXIII (6 months ago)
So far my favourite magic item I made for the group I DM for is a shoulder cape. It adds a small bonus (+1 I think) to Charisma. The real kicker is the cape is sentient, it's actually a smart-mouthed wizard who was transformed into a cape by a rival wizard. So sure, any party member who wears him gets a bonus to Charisma, but the group all have to deal with the regular bouts of sass. They love the interactions
The Pure Healer (6 months ago)
Matt was about to give away how to make magic items irl, secretly hes the dm of earth
Ethan Bradberry (6 months ago)
What a fucking geezer
Chiense505 (7 months ago)
This, and the comments, gave me inspiration for 2 cursed items for my party. I'm planning on a chaotic evil gnome giving these items to my characters and them tracking him down to get the items removed as a fun quest. 1. Cloak of Not-so-Invisible: Once it is worn and attuned to, the wearer believes that they are invisible. They are not. They can not be convinced otherwise. A remove curse spell will let the character know that they are not invisible, but will not remove the item. Only the creator of the item, a wish spell or divine intervention can remove the item. 2. Sword of Shard Pain: +1 long sword that once attuned the character never wants to be apart from the sword. On a successful attack the wielder of the sword feels the pain they inflict on their enemy. If they make the death blow, they must make a wisdom saving throw (DC 15) or experience the enemies death. They are stunned for 1 minute and take 1d6 psychic damage. A remove curse spell will prevent the stunning and damage from killing a foe. But like the cloak, a remove curse spell will not end the attunement.
Joseph Goodroad (7 months ago)
For a game that relies so much on creativity, I'm always dumbfounded when DMs use really boring magical items. +1 Padded Leather Armor? That's the best you could come up with? No interesting effects?
Moderately Social Potato (3 months ago)
Garbage equipment makes for really interesting tactics and thought process within parties when they experience conflict.
Lycan4 (7 months ago)
Thank you so much for the tips, Matt! As a DM myself, this will greatly improve my homebrew magical item creation (I run a high-magic game, as I love magic items). Especially since the only homebrew magic item I've made thus far (aside from the custom items I gave each player that 'evolve' and grow in power as they level) was the Jade Frog of Jumping, which is non-attunement and doubles the jump-distance of the person holding it.
Manuel Toney (7 months ago)
I love the idea of making my own magical item and have many ideas i wish i could implement.
Vepris Thorn (8 months ago)
Its not hard to real it back the system has a monster designed just for this, the great and terrible RUST MONSTER!!
Xavier Cxdfc (8 months ago)
A +2 shield you can throw 60 ft as an action to do 2d10 slash damage, it curves, ignoring most cover. And then teleports back to you for free. I made it for a high tier fighter, they loved it Maybe i’ll evolve it to make it sentient, it argues with you and if you piss it off it won’t teleport back.
Char Bandraoi (8 months ago)
I know its crazy but i keep thinking of him in McCready's clothes... 💖 Matt is so gorgeous. Just saying
NothinButRags (8 months ago)
My current Character (A Hellbent Dragonborn on a search for revenge) has a Magical item from the very beginning but me knowing that it would be broken to have a magic sword from session 1, made it so the spirit inside the sword sealed its true power away until I am stronger and worthy to use it. Right now all I can do with it is summon it from hand .
Charles Reed (8 months ago)
In a more light-hearted campaign, one of my players found a ring of gaseous form. It worked great until he said he was taking it off. I asked, "How?" Hilarity ensued.
Nathan Cochran (8 months ago)
I always found crafting in a game to be so much fun, if I ran a game id want my party to constantly be on the outlook for monster bits, herbs, plants, strange things and bobbles, that could be used for creation. when I play an MMO, im constantly hoarding items and creating new things to sell or give to fellow members. (give is more towards friends or guild mates) but ive created full on stores and merchant guilds where we are paid labor and item cost making us priceless to the raider guilds who want to take on the hardest bosses because our stuff is the best. they keep the cool stuff while any components and a small portion of the money is given to the merchant guild as a whole and we use it to better create/maintain/ or improve gear so they can get more and more.
firerite101 (9 months ago)
My dm loves making silly magic items for low levels and i got a level 3 sheild that two times a day it can fly out and take all the damage but once i take a hold of it i pass out but it can fly for a infinite amount of time, the aheild also could turn into a blackjack table
Strix182 (9 months ago)
"What would they not tolerate in a wielder?" ... Baka.
Chandler Stires (9 months ago)
Dragonman firebane (9 months ago)
hello Matt I just want to ask you one question is it possible to make a magic item that grows like a plant from a non organic material or organic material not found in plant life like, say a tree of bones?
· 0xFFF1 (10 months ago)
I'm playing a bullywug Battle Master Polearm Master Fighter in a campaign, and I've asked for a custom item I call The Amulet of Tongue. It requires attunement by a bullywug and pulls from the essence of bullywugs found on other planes, empowering and elongating my tongue to the point that it could be used as a ranged attack, and that is also prehensile, so it can also be used to pick up or interact with items at range, depending on how complex a manipulation is required. Although not exactly equivalent, it can basically be thought of as a Dagger of Returning and a Cantrip Ring for Mage Hand in the same attunement slot, and since both of those items are uncommon, the rarity would have to be bumped up to rare, which means I have a ways to go before my DM is ready to give it to me.
blunk778 (10 months ago)
If you wanna end the campaign the best magical item to use is THE DECK OF MANY THINGS!
GreyZetH Wraith (10 months ago)
Nicholas Scheckter (10 months ago)
Thank you so much for making these tips Matt! I struggle as a GM sometimes, but really enjoy it, so thank you for making these vids, they're super helpful.
Abelhawk (10 months ago)
My favorite item my DM made was a teleportation ring. You could use your action to teleport absolutely anywhere on any plane, but you had to roll a d10 first. On a roll of 10, you and everything you're carrying teleports. On any other number, only the ring teleports.
BassRacerx (1 month ago)
+Sean Fisher that is fairly balenced. you would only teleport to safe places where the ring could esilly be recovered. keeps players from easilly sneaking behind enemy lines to dangerous places and what not. kinda turns it into like a hearthstone from wow
Chris Schoenthaler (2 months ago)
Mystogan .Ravenheart That makes sense. It is, after all, the personal artifact of the Daedric Prince of Madness.
Mystogan .Ravenheart (2 months ago)
+Chris Schoenthaler I gave it the ability to make the user mad(crazy) the more it's used and Its power draws beings from other planes in search of the staff's maddening power.
Mystogan .Ravenheart (2 months ago)
+Chris Schoenthaler Yes it is. I used it once as of now. My players still have it in the current campaign i'm running.
Chris Schoenthaler (2 months ago)
Mystogan .Ravenheart The Wabbajack? Isn’t that Sheogorath’s artifact, from The Elder Scrolls? I wasn’t aware it was on the D&D wiki. Edit: Okay. That was an “April Fools” homebrew page, with a warning that it may destroy game balance. The item is, indeed, taken from The Elder Scrolls. It is not a “real” D&D item. (Although, if anything were to cross realities, it would be this.)
Darukion (10 months ago)
I remember during one of my first D&D adventures the DM gave us 1 magical item each early on (Before leveling up even). I got a Lantern, found deep in an underground crypt. This lantern gave me +1 Intelligence Modifier when casting Necromancy spells. The one issue was it had the skull of a Lich trapped inside it that would tell me secrets about Necromancy and everything. The only downside is that the DM could randomly make him be crude, rude, lie to me or just annoy me. My favorite example is when we were gathering in an Inn for the night when he screamed 'NICE RACK! MIND IF I BURY MY FACE IN THERE?!'. I Rolled low and ended up with a red cheek
Stormchaser9 (10 months ago)
The best magic item I ever had was a “cloak of pillowing”
bebop417 (10 months ago)
your a hero :o
Sylvir (10 months ago)
A party member can't read very good english how can she use items if she doesn't now what it does ?
MasterMuffles (11 months ago)
At 2:36 , is that remixed version of Plant's vs. Zombie's Watery Grave soundtrack? Probably not but it did sound like one.
ErrorErrorino Kripperino (11 months ago)
Ha! who needs magical items when you can just give them the deck of many things at lvl 1!
Shadow Icy the Ghost (10 months ago)
It sings only when taking it out of the sheath.
Shadow Icy the Ghost (10 months ago)
I was thinking of making a magical singing sword that fuses with another sword to make a slightly more powerul sword, like 1d8 + 2 = 1d8 + 4. But here's the downside. The sword sings when there is a monster within 50 feet. You roll 1d4 and each number represents a music genre. 1 = normal singing ( doesn't alert enemies ) 2 = lullabies ( have a chance to put enemy to sleep ) 3 = loud opera ( attracts enemies to you obvi. ) 4 = death metal screamo ( could scare off monsters, but highly alerting, )
ErrorErrorino Kripperino (10 months ago)
Oh... but yeesssss, I made a joke session with my campaign and I gave it to them, the second they got it, they pulled skull (I think that's the name of it.) and all died, then next time we got back into the story
Shadow Icy the Ghost (10 months ago)
Ethan Hendrickson (11 months ago)
I created a might item that seemed completely overpowered. The strength was unlocked over time until it reached it full power. It could do almost endless things. The players hadn't even noticed it was cursed. Once it became strong enough, the spirit inside the weapon took control of my player and kicked him out. He had to be placed in a temporary robotic body until they could banish the being inside his old one and rid the weapon if th curse. After regaining the item I made it more balanced, as the spirit was no longer feeling it's power, making my player become power hungry and crazy, similar to Slytherin's Locket or The Ring from Lord of the Rings. I'm of that campaign.
Ian Bailey (11 months ago)
Xanathar's guide to everything has a great way to explain the mechanical system of building items.
Itai Sprachman (11 months ago)
a personal favorite of item of mine that my party acquired is a special bag of holding, which I refer to as "the wandering sands", that rather than an airless pocket dimension, contains a small stone room. it serves us as a small base, a safe, and an excuse as to why some people are not with us
XainArchives (1 year ago)
Matthew...Mercer? Mercer?... I NEED TO KILL MERCER! HE STOLE MA SHIT!
Fledermausmann (1 year ago)
Does anyone know what the soundtrack is that starts playing at 2:34? I love it!
What a charming, elegant and interesting dude. I can hear him talking for hours, plus.. medieval fantasy. My favorite subject!~
Spartacus547 (1 year ago)
When said Quest too uncurse an item I instantly thought of Rick and Morty lol
Lost Ones soul (1 year ago)
Knowing me...the first magical items would be EXCALIBUR!
Jared Sousa (1 year ago)
I’ve been thinking of an item called the swordsman’s whip. It’s a short sword that can turn into a bladed whip (think ivy from sole caliber) (max range is 10 feet). And if I wanted to give this as a VERY special item, it could absorb and store spell effect (2 slots) but it would only take off 1 d6 worth of damage and only dishes out 1 d6 worth of (fire, cold, radiant, etc.) damage. These dice roles can be changed if needed.
Aaron Wolfenbarger (1 year ago)
I have two categories of magic items, story line tools and random generated items, the random items if I don't like them I have enemy encounters doing called shots on the item(s) to damage them exe. Nothing says watch you magic items like a broken wand of fireballs that discharges on you when it breaks( 6D6 damage save for half). Pc's do all kinds of things that can cause them to be lost, dropped, swallowed by the dragon theyre fighting ( and destroyed ) exe. so I don't really care about giving out items that are used and then get trashed. Its best hat way for players to see magic items as disposable except their signature items of course.
Shayne Carter-Murray (1 year ago)
Nothing like telling a crafter they'll need a storn giant's spleen to finish creating a Belt of Storm Giant Strength.
Bryan Wilmarth (1 year ago)
Great info in this episode, Matt! I've GM'd a long time (started with Basic DnD: Red, Blue, and Black boxes) then discovered something called...(pause)...ADVANCED DUNGEONS AND DRAGONS!!!! (1st ed.) First Ed. was pretty bare bones in my opinion so I fleshed it out a great deal. Fast forward to NOW. Magical item sets is something that never occured to me!!! Genius. I made my players work for their magical loot. I operated on the line separating conservative and stingey, lol! An entity in search of a character's recently discovered magical item. Genius! I thought I had thought of everything but I learned some great stuff from this episode, Matt. Thank you!
Ted Ruhm (1 year ago)
Omg at 1:08 guideline is misspelled. Lmao
Denis Deniss (1 year ago)
Wait I had an idea for a story and it worked quite well You start off...battered from a hard days work when, you and your crew stumble upon a starnge circle of people seemingly yelling and threatining something. they are all looking down so you assume its a dwarf or small animal. kill them only to discover a sword at the feet of your foes. One person tries to pick it up but it seems to be burning hot, as if touching the forges of posiden (im subconsiously adding detailes my bad.) you think that whomever they were attacking had scampered off but how would they weild such an excruiating painful to the touch weapon. just as you start taking amongst yourselves when the sword starts to levitate and glow. 5 seconds pass and everyone in the group is panicking when all of a sudden a booming voice bellows out "HELLO TRAVELERS I AM ---------- I HAVE BEEN TARPPED FOR THOUSANDS OF YEARS IN A RUSTY OLD SWORD FOR MY CRIMES THAT WERE IN MY TIMES. AFTER ALL THESE YEARS MY FAMILY HAVE BEEN TAKEN AWAY AND TOO HAVE BEEN TRANSFORMED. PLEASE HELP ME FIND THEM" and then just kinda go on from there :D (Tell me if this helps i used this once and it went down well) it helps if he ends up being evil and the boss fight thing is killing 4 floating swords...i cant be bothred to root around and find the old sats so fuiger it out urself
michael hall (1 year ago)
A seam ripper that a player can cast dimension door from (ripping the fabric of reality). Also, I once gave the players two sentient magic items that were bf and gf and to get them to stop arguing the players had to find the rest of the family of magic items. That made the campaign interesting.
Michel Devost (1 year ago)
craft gear tool like (15 feet hook rope arrow, flask-boom flash, trap-acid gear, copy-man magic vial, potion of invisibility and more gear for ranger,bard or rogue
Bertolt Hoover (1 year ago)
love you Matt! but you'll never kill the titans!!
Joey Enochs (1 year ago)
So, my party is full of idiots. I did the whole cursed sword thing because one of our members really really wanted a cool sword. So I said “Mwhaha.. I will play on his greed and give him a demon sword.” When he found out about it’s bloodsucking ability and it’s demonic presence and how it attracts demons.. *sighs* He cut off his own arm and replaced it with the sword. You don’t know how close I was to killing his character before he rolled a damn 20.. now he is partly demon.. this is like the whole “instructions unclear, dick stuck in toaster.” Times 11z
Chris Schoenthaler (2 months ago)
Joey Enochs How exactly does one replace their arm with a sword? Please tell me he at least cut it off at the elbow and just replaced his forearm with it. If he just replaced “his arm”, that would imply he has a sword sticking out of his shoulder. (Which is actually hilariously stupid. I am now hoping he didn’t think it through.)
R .R (3 months ago)
But he can't even use the sword since because where would he get the nerves to move it from? It's literally just an evil sword
F Huber (5 months ago)
+NothinButRags Sounds to me like he has a sword for an arm and he's a demon magnet.
SealAwayHearts (5 months ago)
Sounds like my bf's character and his demon sword adventures lol
NothinButRags (5 months ago)
Wait... so does he have a demon arm now or just a sword where his arm once was?
Braeden Fairchild (1 year ago)
Opinions on a book as a magical item? I want to add an important book in my campaign with certain information and could possibly summon things, etc. but I don’t know how to make a book without writing a book.
bruce liebe (1 year ago)
4 empho on toopic wellcum 2 youtube playlist : bruce liebe FUN KEY https://www.youtube.com/playlist?list=PLgBUbrYPoJ8kswAUGnkEJ0dDMrcChwPa0
chrome10225 (1 year ago)
I needed this video like a week ago now I will proceed to watch all of these because I gave my players items that just broke everything and it was sad (they one shot my final boss) but now it’s a new campaign and I’ve learned from my mistake and I’m ready to push forward
TRAVO! (1 year ago)
Really wish geek and sundry released this background music for consumption
Interesting items that may allow a party to embark on a quest to kill an otherwise unbeatable foe, say an Adult Dragon rather early into the adventure (more than a few levels in but not to the normal threshold). Say they have a Fighter, start a rumor about a powerful item enchanted with the power to slay the Evil Dragon of the campaign. 'A hundred years ago, before the Elvenwoods burned, it is said that the greatest of the Elves stood united against the Dragon, and fell to all but the last man. It is said that in the fires of perdition they found a means for which to slay the dragon, badly burned and battered, set out to set in place this countermeasure. As the legend tells it, the Elf managed to venture deep into an ancient set of ruins for an unknowable purpose, and was never seen from again.' They set out to find a map to the long lost ruins, eventually find the ruins, complete the dungeon, at the bottom of the dungeon they find the skeleton of the Elf clutching a unique-looking spear, radiating powerful magic, and undiminished despite all of the time that had passed. No matter how long they concentrate on it, they cannot attune nor discover it's properties, and at the end of the dungeon (located in the same vicinity as the Elf), there is a message written in ancient Elvish that sets them on a quest to obtain the 'Mark of the Dragon Slayer'. It was not this dragon that this blessing was created for, but a far older one that had been vanquished many years before, the blessing is intended as a trial of sorts, awarding the ability to interact with the weapon and use it (this is not the only weapon of it's kind). Afterwards they are able to find out the properties of the spear, it is crafted by the 'essence of the dragon it is meant to kill, and may slay no other with such voracity', as a result some of the other weapons won't work with their special effects (beyond being a magical item with unique appearance and indestructibility) as the ancient dragon they were crafted for is no longer alive. They hunt down the dragon, the special property of the spear is that it alone may mitigate some effects of the dragon, and has the 'heartstriker' effect, for which it has a +40 to hit the dragon if it is at a certain threshold, for which the spear begins to glow and hum, allowing the wielder to toss it at the heart of the dragon, instantly slaying it. The 'essence' of the dragon refers to a piece of the dragon (a scale, tooth, eyeball, finger, etc.). As soon as they do this the ground rumbles, and the local volcano explodes. Party has to run away for a bit to escape the lava and potential threat of the volcano (fight is near the volcano for the dragon), then suddenly in the midst of the volcano a massive form emerges, the ancient dragon that had thought to been slayed was still alive, and had reemerged upon the world. Then that would start a far longer campaign with the world breaking apart Deathwing style until they succeed, assuming they do of course. This is one way I'd use magic items that aren't in line with the official rulebooks, to bolster the experience and thrill. Rather than a high magic campaign (tons of powerful spells to fight the dragons), you'd search out and gain powerful equipment, items, and weapons. While doing so you'd learn more of the underlying lore of the dragons, why they exist, and it'd probably go all philosophical dragon's dogma style. That is of course until the Barbarian decides to fling the spear off the cliff, into the volcano, just to do it, for giggles. At which point a massive rumble occurs, and the barbarian better roll a Nat 20 or die. Then it's off to search the old battlesite in the scorched elven forest to find a scale or tooth, to forge a new dragonslayer weapon.
Engiminer (1 year ago)
So many cool ideas here! I like.

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