Welcome to Spellslingers, a new show based on the phenomenally popular card game, Magic: The Gathering. Presented by Sean Plott of Day9TV, prepare to experience fun-filled, fast-talking and adrenaline-paced battles that highlight the latest MTG cards.
This week's challenger is eSports caster and personality Rob Simpson. Want to get started in Magic: The Gathering? Buy a starter pack: http://amzn.to/1c2v0Ix
In each episode geek icons will take on our expert Sean with the hope of emerging victorious in an all-or-nothing match, while you learn the tips and tricks to become a MTG expert!
Next episode's guest: Bobak Ferdowsi, better known as the NASA Mohawk Guy.
Special Thanks to Wizards of the Coast!
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On Set Magic Representative:
OMG Sean Plott and his friends are hilarious as hell they always make me laugh XD, I would love to play against him one for the fun of it and spin the spinner to see what decks we use, an yes that one episode with that one play mat heck that does look exactly like Felica Day OMG the resemblance is canning.
I rewatch this every now and then to have something playing in the background while I'm doing stuff and for 5 years now, I laugh at the look on Sean's face when he draws that Plains at the end EVERY...SINGLE...TIME. :)
Yeah, the arm falling off line was pretty good, but while I was laughing about that, I realized - wait, Sean didn't TRY to do anything. All he did was draw the next card which was predetermined since the shuffle - and if you are a Determinist, it was predetermined since the spawning of the universe. Honestly, this game is the blackjack of the fantasy gaming world.
Why have no other shows come close to this type of quality and feeling? You guys move at a casual pace, explain the moves, have fun, use great camera work, editing, and production. I hear rumors that there will be no more videos made. If Spellslingers is no more, let's hope some of you have taken your show on the indie trails to give us more Spellslinger-type shows very very soon...
I am very new to magic and just started getting cards. What I was wandering though, how do you guys build your decks ? Do you have experienced deck builders on the set, do you do it yourself or do you use duel decks, clash packs, event decks, etc.
Offcourse I understand that 'standard' players build there own deck but my question is derected to this specific situation (spellslingers). Because I really like this game and want to play it with my girlfriend sometime but she isn't into the deckbuilding games. So if I know how you aquired your decks maybe I can get them the same way to play with her. :)
"Have you broken bread in your deck?" bread is a term (acronym) used in draft, and it refers to prioritizing your picks, Bombs, Removal, Evasion, Attackers, Defenders. The joke is you don't use this term in constructed play, and definitely not in a sentence like this :)
Unless you just misspelled, then ignore me ;)
At 15:14 when rob multiblocks, shouldn't sean's vampire get a +1/+1 after killing the bird or does that effect not trigger because the dmg from the other blockers is calculated before the +1/+1 is added?
I love magic, My favorite combo to use is Green/Black or Blue/Green. White is my weakness, I have not grown to use it. But I was wondering.. Will there be more of this? I love this series. And this is the only Magic gameplay I will watch because it is so funny, and it gets to the point!
I just found out this existed :P Anyway It says "toughness is the amount of damage a creature can withstand . If a creature takes an amount of damage greater than its toughness it goes to the graveyard" is that right ? So if I have a 1/1 creature it has to have 2 damage to kill it and 1 damage means it lives , seems weird to me that you have to do more damage , surely a 1 toughness creature takes 1 damage and is therefore on 0 and is dead , or is MTG different in that aspect and have to do greater damage . Cheers :)
+Nodders Nah, it's an amount of damage equal to its toughness. A 1/1 creature dies if it takes 1 damage. Creatures also die if their toughness is reduced to 0 by some effect [a popular way to kill those pesky indestructible creatures ;) ]
I've never played Magic, but I'd really love to learn. I'm sure there are many tutorial vids on youtube. Just a few questions about these games: How many cards of each color are in a standard deck? So how many cards does each player start the game with? In the various tournaments, do people usually get to play decks they created themselves or is there a random factor, like here? Do people always play 2-colored decks? Can you use 3 colors? Or just one?
+Caroline Aquino I gotta add that if you want to make your own deck you could buy 2 or 3 of one intro deck and then mix them together or if you don't mind a little math, I find that 36 spells and 24 lands are best with 18 creatures and 18 noncreature spells, and if you want a lot of cards you could play Battle Of Wits, which is an enchantment that states " At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game."
+Caroline Aquino Adding only one blue card to a deck without that color, gives a high risk of not having a blue land when you have that card, or the opposite. You can always add a choice-mana land card, that gives you the ability to choose which color the land will be in that turn. Most of the time you can choose between two colors, so for example a red/blue land card and a black/blue land card can give you more options for your hand to be played. It also doesn't give up a precious spot in your deck. Else you would have 2 blue cards that you rarely use, and now you can use those lands for your other cards too. - Most decks contain 60-65 cards, because that gives a clearer way you are going to play. If you put in too many cards, the chance of having a successful draw gets less per card added, so keep it close to 60. You're welcome! If you have more questions, feel free to ask them.
PS. Magic also has Intro Packs if you didn't know that, those are decks that are balanced with other decks for a good start and good for learning the basics of the game. You don't have to worry yet about how to manage your colors.
+Hauke Boer Thanks for the reply! I've seen some vids about playing Magic but I hadn't seen explanations for the 2-color choice that seems to be a standard. Would it be crazy to play and red-black deck and have 1 blue card or something that you really like in there, too? Is there a limit to the total # of cards you can play with? Can I have a deck of 100 cards? Probably don't want too many cards or else you run the risk of getting only land or taking forever to draw land. Thanks in advance for answering these questions!
How many cards of a certain color there are in a deck depends on the playstyle, it doesn't have a rule for the amount of different colors your deck may have, some people like 3 colors because it can be used in many situations, but it also makes card draw worse, because you sometimes draw cards you can't play because you don't have a land for it. Some people like playing with 1 color because they almost never have a problem with card draw. But that makes the deck less effective to certain things because it's focused on one thing. You start with 7 cards in your hand, but if you don't like what you've got, you can put it back in the library, shuffle it and draw 6 instead of 7.
+Kyle Sutherland You'd be surprised. I went into Magic thinking I'd be a hardcore green player, and now I love red, blue and black. I barely play green anymore, and when I do it's usually just a splash. Experiment with different stuff and see what you like.
Ruling question youtube:
Around 9:30, after the attackers where declared by Rob and the instant used by Rob to tap target creature; why did Day9 wait till after combat phase to use Executioners Swing? If he had used the swing while in combat phase, wouldn't it be on the top of the stack and resolve before damage is dealt? I had a same question about Voyage's End [return target creature back to owners hand]. After my opponent declares attackers, can i use Voyage's End to return a creature back to his hand? If so, does this happen after combat damage resolves?
So combat works in a few steps, there's declare attackers, declare blockers, and then damage. During any of these steps, you may cast instant spells (such as voyage's end) before damage, and the creature can be returned before damage. In the case with executioners swing, day 9 could not have casted it during combat, because beetleform mage had not yet dealt damage, so instead, he casts it in the end step
+Lily Bartrut They changed the wording on the cards over the years, but it used to be clearer that the creature cards were spells that summoned creatures. The card starts as a spell, and then it becomes a creature on the battlefield if it resolves.
+Lily Bartrut I'm a bit late, and I'm not sure it helps but: "Flash (You may cast this spell any time you could cast an instant)" Meaning the card it self is the spell, and it can be cast anytime you can cast an instant.
Meaning: Usualy a Creature spell can only be cast during one of your "main phases", but with Flash you can cast it during "declare attack and blockers", or even "during your opponents turn". (Like any other Instant spell). And I hope I explained that correctly.
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