HomeВидеоигрыRelated VideosMore From: Geek & Sundry

Rewarding Your Players! (Game Master Tips)

10216 ratings | 511116 views
Come hither as Critical Role’s Matt Mercer tells you how to be a better GM / DM. In today’s episode he has some word on how to reward your players! Catch these tips a week early on Vessel, and on GeekandSundry.com every Friday! For more on RPGs, go to http://bit.ly/GS_RPG Visit us on http://geekandsundry.com Subscribe to Geek and Sundry: http://goo.gl/B62jl Join our community at: http://geekandsundry.com/community Twitter: http://twitter.com/geekandsundry Facebook: http://facebook.com/geekandsundry Instagram: http://instagram.com/geekandsundry Google+: https://plus.google.com/+GeekandSundry/
Category: Видеоигры
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Text Comments (376)
M Balazs (11 days ago)
was helpful thx
V Star 1300 Adventures (15 days ago)
As a GM I had a group that played an epic campaign they worked from level 1 characters all the way up to epic level. During the last cataclysmic battle when the numbers were hopelessly against them it came down to a character called Saint Paxon, a true believer of the faith calling on divine help to secure a victory. Behind my GM screen, I had a range of effects 49 and down, everyone dies in a variety of horrible ways. 51 and above the party survives to see another day. 50 on the nose however, the power of the gods flows through Saint Paxon imbuing all the characters with a portion of the essence of the divine being elevated to minimum level 20. Those that already were that high up were suitably rewarded as well. When I rolled and it came up a 50, I couldn't say a word. I had to drop the screen, and flip around my effects chart. In game, the divine light made Saint Paxon glow brightly, and then beams of that divine light radiated out from his body striking the party. The party survived, but that divine light had a very detrimental effect on any of the evil hoard it touched. Hell of a way to win a fight with impossible odds.
Race Frazier (17 days ago)
Something I like to do is give out shitty items that are worth a lot to "Collectors" I do give a chance to see of they would know what the item is or recognize it that it is a collector's items .
Tarnax The Villain (18 days ago)
Yeah, a gnoll i had attack my players had a human stick up his pants that had gold pieces. Just make it creative, right?
The Cult of the Jim (23 days ago)
I wrote up a campaign for Good/Neutral aligned party, but the players drew up Evil PCs. It was no problem for me reworking the motivation, and they did eventually face off against the mindflayer lich who was playing to be the Paladin Emperor in a holy theocracy. I think they loved the reward for destroying him I gave them more than the titles, land, and money I had drawn up if they were a good party- "You have 24 hours before we hunt you down like the dogs you are." They spontaneously cheered out of character before fleeing the nation in character.
A-A-RON (23 days ago)
I personally love rewarding my players with knowledge whether the information was found in the diary of a mad alchemist or interrogating a backwoods hermit blacksmith who though his demonic deity has been given the knowledge of how to perfectly cast stone as steel this way also leaves room for great RP action
Shahid Naqshbandi (23 days ago)
I love props
Isabelle W (25 days ago)
This is real heckin late, but I think a cool way to keep players engaged in magic items is to not tell them right off the bat what they do, so that there will be a tinge of intrigue and mystery, or pride when one member of the party figures it out, or the hilarious moment of accidentally finding out what it does.
Squeesh Squeesh (28 days ago)
Gave my players op stuff. Made them fight a demon without health. They're dead now
Vichrae V. (1 month ago)
I never give out simply +1, +2 etc items, but give items some sort of quirk or minor ability or curse to make them unique and interesting. One great source (for D&D 5e) for this is: http://www.lordbyng.net/inspiration/ which can be the only power of an item at low levels, and be added to a + item for flavor at higher levels. This is but one example site of many.
Michael Kimbrell (1 month ago)
More please, I'm hungry !
Raurie Sime (1 month ago)
thanks for the tips! I've been trying to figure out appropriate rewards for players. thankfully I can do some treasure hoards as well given that there going to be in open waters and between islands. theirs plenty of ship wrecks. This helps with random encounters though
Joshua Strother (1 month ago)
Hey Matt can you do a video reviewing the Open Legend RPG??
Reaper 1128 (1 month ago)
I have as a player been able to become basically a godling through godly gifts during a d&d campaign
Callen Fields (2 months ago)
Every time I hear your name I go back to Skyrim's thieve's guild and want to instinctively punch you in the face. Every. Time.
Brad Etre (2 months ago)
The very first magic iteam I madwas for my players was a trumpet that had 6 charges that whould be used to fire a brass dragon attack
Koty Wilkinson (2 months ago)
How about microtransactions for premium gold!
Jonathan King (2 months ago)
3:21 sounds like adult Butters lmao
Justin MacLeod (2 months ago)
Voice actor and DM for dhdiciwnskcidi critical roll... i get that whoever is familiar with your work already knows what you do and for whom, however it might be beneficial to consider you might speak a bit too quickly for new subscribers. Especially because they might like your work enough to look up more things you're involved in (insert subtle hint). Still a good video though 👍
smol meme (2 months ago)
his lil "h e l l o!" at the beginning oh my god my heart is busting some phatt uwus
M. Fer Ashida (2 months ago)
I have a player that is very Reward hungry. Like he is playing FOR the rewards. Its exhausting because he is so greedy and I cant give him more because it would be unbalanced =-=
rosenrot234 (2 months ago)
Currently the DM I play with likes to reward Inspiration if we make him laugh. Good times.
Deegan DeLoof (2 months ago)
As a player (Currently on my first playthrough but already knew the gist of it), it's awesome when I find cool loot. But I'm playing Pathfinder as a Magus with Black Blade, meaning that any cool weapons that I find are either not as cool as a sentient Blade that gives the awareness fest and some extra stats, or they're better suited for other players. So the only cool things that I can find and use are rings and armor. I've only found a +1 protective ring so far though 😅 It gets a little annoying when I never get the satisfaction of better loot.
CJGamr01 (2 months ago)
It's Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii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Noon!
Isaac Richter (3 months ago)
Sinplest (3 months ago)
An item that my players have dueled over many times was a Cloak of Epic Billowing. It was a big, white cape that flaps epically in the wind at all times, even when there isn’t any wind. There’s also the Orb of Slope Detection, and Ring of Fire Detection, both of which were pulled from online and the players have been trying to pawn off.
Bob Dole (4 months ago)
one of my players decided to see if the bug bear they just killed had anything worthwhile. I had him roll a d20. he got an 18 so i decided to give him a gemstone. In order to "find" it, he ended up going shoulder deep up its ass and pulled it out.
Kenyon Elliott (4 months ago)
I thought up this merchant that will cast magic aura on masterwork items to pass them off as magic or on bottles of colored liquid to scam the players out of money. Is that too mean on my players?
Ian coram (4 months ago)
My favourite item idea I made The spirit of self sacrifice It’s a spirit (drink) Once consumed the player is marked for death but gains insane buffs across the board My mates and I LOVE a challenging campaign and when someone sacrifices themselves, it’s really impactful The buffs scale with level and I kinda make it up depending on the situation but these are the stats +50% health and 100% heal, all de buffs removed and it’s harder to be de buffed Every turn take off 10% of their original health (so they last 15 turns) Players can kinda push past it and be that extra bit badass if need be, for example +1 health and one epic final move Can not heal but can slow the rate of which they die.
Alexander The Insane (4 months ago)
Oh wow. Great famous artists. Never thought about that. That not only adds an interesting valuable item, but also an opportunity to write an interesting character.
Sr. Bootsnpants (4 months ago)
For a reward I've got a few small treasure chests, some different colored glass gems for fish tanks, and pirate dubloons that are plastic. All for under 30 bucks which gives our games that little bit of personal flare.
Kaotiqua (4 months ago)
Probably a bit late to point this out, but... bugbears are sentient. They wear clothes. Not GREAT clothes... but still. They have belts and sheaths for weapons, so, why not a pouch of coins? Now, an OWLbear on the other hand...
Keekee Smith (4 months ago)
Thank you! I'm just getting started down the path of becoming a GM after never having played at all. These videos are super helpful.
st Chambers (4 months ago)
My boss asked me to create magical items with a unknown conciquence. So they were created by a apprentice level chaotic neutral mage, who eother was insane or not all there. The items were accidently sold on the open market. Armor of the elements. (Pick an elemental water fire ect.) It has protection from that element, but the elementals conscious was not destroyed entirely, so the armor will move by itself from time to time. It may run away in battle if scared, it may hit a party member it doesn't like, it could even save you if you are unconscious or quicken your reflex from an attack from behind. Cuncussive bow: it looks like a composite bow +1 And has an extra attack per round. However with repetitive use it hits a critical threshold where it releases a cuncussive blast causing blurred vision, can throw you off your feet or in serious cases knock you out. Phoenix blade: flaming longsword +1, however it seems to fill quicker than other blades. If not kept sharpened it will explode into a small burst of flames to re-forge itself.
Ethan Griffin (4 months ago)
I had an idea to have cards for players to choose from after an encounter in the form of note cards that they pick from a set of cards face down, players roll 2 d6 and choose in descending order.
Jeremy Anderson (4 months ago)
Outside of curing potions, I've made up about half the magic items the players have. Some of them are simply an altered shape (orb of blasting is basically Ring of the Ram), while others are based entirely on what the creator needed from them: The Ransack: This is a Bag of Holding in the shape of a burlap sack covered in goblin runes, with two extra enchantments. First, everything inside receives an aura that makes it incapable of crashing into anything else in the bag. Second, this aura confers Feather Fall on everything inside the bag. The aura lasts for 1 round after objects exit the bag. Basically, you can dump a whole shelf of plates or fragile kitsch into the bag, run it across town, and dump it out back at your base, and none of it will break. As a negative, it's kind of cursed as an anti-Heward's Handy Haversack: you have to use your action AND make a dexterity check DC 12 to pull something out of the free-floating contents of the bag. It's meant to be dumped out, not shuffled through by hand. As you'd expect, this was found in a goblin camp in the care of a goblin rogue. Preservation Shroud: Found in the home of a wizard attempting to animate the body of his wife and daughter after they refused Resurrection, draping this shroud over a dead body renders it immune to rot and inedible to vermin. Because he's also a neat freak, the cloth is magically aquaphobic, making it impossible to stain or even get wet. As a side-effect of its "pause button" properties, throwing it over the head of an undead creature (melee dex attack, probably made without proficiency) forces them to save vs DC 15 or become inert until jostled or struck, or until the shroud is removed. Undead with Int higher than 10 get another save ever 24 hours. Making items is fun! I recommend it to everyone.
JKoby99 (4 months ago)
Does someone know the background music?
Dragon Shine (5 months ago)
hah like one of my players decided to become a kobold over lord by killing their cheif
stopbotheringmegoogle (5 months ago)
This guy is a genius.
Hikhu Phoenix (5 months ago)
We use tomes and books, for example, last time we played I got a book which gave me a +2 to got certain aquatic lifeforms after I've read it.
J D (5 months ago)
It's actually fun to keep players under paid. (To a fair degree) I enjoy players looking in shops and wishing they could afford things. Maybe they'll come back that night after the shop is closed up? Allows for neat interaction. I've had this scenario ruin a parties reputation in a city after they killed the shop keeper. He got the shield though.
Khaeldranis (5 months ago)
My players in our campaign last night fought a pair of allosaurs and found their nest. Now the bard is incubating one of the eggs with the hope that it hatches and she can train it as a mount or somesuch. She also double crit the male and with a single crossbow bolt slew it. She then did almost the same thing to the female except it wasn't a double crit just a single and the barbarian gladiator smashed its head in with a flaming maul. They had a lot of fun and I couldn't stop laughing
Christopher Opila (5 months ago)
"No! Thats overpowered!" "NO! thats BULLSHIT!" every item ive ever proposed
Breandán Ó Ciarraí (6 months ago)
Another tool in the arsenal for DMs are spells that disenchant magic items. My players got a little too dependent on their magic items and were mowing through challenges, so I set up an encounter with a lich who hit them with a disenchantment spell (this is a 1e/2e AD&D hybrid) that wiped the magic from over half of their items. This turned a challenging-but-doable encounter into a full route, and led to months of play as the characters went on quests to recharge their items that was both fun and brought their levels up commensurate with the gear they had.
Roger Martin (6 months ago)
I do $1 props for the magic items I give out in Adventure League.  Candy Swords are great for magic swords.
James Richards (6 months ago)
56 gold on a Bugbear....Ha! once, I only allowed players to find said gold if one of them spoke up saying they tore apart the carcass to find anything it may have ingested. Magic-user needing components got his stuff, while the rest of the party split the little 'shiny' things found in the pocket of the trousers of an adventurer it apparently ate a few hours earlier and hadn't completely digested. I am a really particular dungeon master apparently.
Nolan's Bedroom Studios (6 months ago)
You mentioned creating your own items to give to players but could I create spell to be given to spellcasters? Say a sorcerer did a good deed for a God or goddess and they gave them a blessing in the form of a unique spell and I gave them a spell I made up, would that be okay for me to do if the spell was balanced?
Rezan01 (7 months ago)
Thanks, Matt
Mr Arca9 (7 months ago)
*And how did you find it* i had to pause the video and laugh.
Devin Cruz (7 months ago)
kills a wolf, finds silver ring.
Mark Bridges (7 months ago)
My players killed a few slavers, but were disappointed when they didn't find any slaves in their pockets.
Devilboyking (8 months ago)
the 37 people at the time I watched this, who disliked this, omg do you need a hug?
Turbine360 (8 months ago)
oh boy... I was given a VERY interesting reward by one of our DMs. He gave me a summon (his name is dadyy) and so now I kind of have a second character.
What about things that are both a blessing and a curse? Like a ring that raises your dexterity, but lowers your wisdom?
Japan Tarko (8 months ago)
give them a magic wond that makes the person you point it at fart.
Tony Kunnari (8 months ago)
I like to reward players with something I call meaningful experience. Every action is a design choice and they may morph from situation to another in relation to the direction the players go or perhaps change the direction into another altogether. No matter if it is a sack full of gold coins or grains of sand, the item has a purpose in the adventure; multiple ones. Like a piece of a puzzle, but it fits into multiple spots. :)
draco dorogo (8 months ago)
Working a very undeed heavy campaign but only have one cleric and the person loves battles. Yet he is the only one with radiant magic. Most of the undeed are custom creatures and radiant damnge that kills them stops them from getting back up. So obviously i want to give out a weapon with radiant damange what would be a good balance for it's hit dice.
Luis Aboga (8 months ago)
can anyone give me advice on what kind of equipment I can give to a person who loved and own a Banana's in Pajama's Plushie? I am conflicted on a Banana shaped sword or a Banana axe.
draco dorogo (8 months ago)
Depends which would they use more.
Zerpderp0 (8 months ago)
Watching Zito's campaign in TFS at the table has taught me a lot about many things. Especially with rewards, best laid plans of Mice and Men, Nat 1s in knowledge being fun af.
Dallas Igiozee (8 months ago)
Is it bad that when I DM I just wing everything
MrThatonecommenter2 (8 months ago)
i have a hard time taking money from my players so as to not over flood them on resources, i have built systems where they need torches, and food. I have made gambling rings against them but they always seem to start with like 25gp and seince that is the highest level i dont want to give them more (inflation, loss of worth and what not)
Marios Kagiasis (9 months ago)
If the players save a kingdom or section of it, what would be a logical reward from the king?I'm reluctant to reward them in gold for saving a third of a kingdom from a coven of evil powerful hags in gold. Titles?Castles?Magic items?Favors? (lvl 5)
craftsmenMC (10 months ago)
i always reward my Call of Cthulhu players with one percentile in the Cthulhu Mythos skill. just because i feel like they should get more knowledge of the mythos.
Jordan Mineo (10 months ago)
I love this series, even experienced players should go over these videos before running a campaign! Great tips
The Dude (10 months ago)
Not playing D and D esque games just here to hear Mr Mercer's voice
Jean Marais (11 months ago)
Do you ever do narritive flow charts? How do you build the skeleton of the narritive?
Michał Kaczmarek (11 months ago)
I'm currently working on a D&D adventure that will hopefully get some of my friends into role-playing, so I'm REALLY grateful for all these tips!
Andrew Halverson (11 months ago)
Where was that tiger keeping those 30 silver pieces?
Kaze Rogue (11 months ago)
One of my current games, the DM is not very rewarding, I have gotten a few +1 weapons being at 8th level, but no gold, nothing really... well rewarding. I get it that we are mainly fighting undead, but still.
Kaze Rogue (11 months ago)
Nao Shadowpaws (11 months ago)
Kaze Rogue Eight level and no gold? Dude sounds stingy
Shawn Wesley (1 year ago)
I think one of the tough things to figure out -- at least it was for me -- is that rewards don't always have to be tangible. Of course, we're talking fiction so none of it is actually tangible, but I mean that you can have rewards be story-based. Players may get some renown in a certain faction or gain the affection or friendship of an NPC. They may get some sort of mark or letter from a village elder proclaiming them a hero which they can then present to the region's Lord for that thing they wanted to do. Maybe you earn a _favor_ from some professional like a smith or cartwright or potion brewer or evil hag. Maybe you get a discount at the local tavern. Maybe that mysterious NPC confides a secret. Maybe the village makes a statue of you... Or you could hand out some limited-use item: it can be used only so many times or only under certain conditions (every day at sunset or sunrise a magical mirror allows you to communicate with the holder of the paired mirror, a young lass trapped in the employ of a Feywild arch fey). Or maybe it's a pouch that fills with enough food for 4 adventurers every morning... but it's emblazoned with someone's name and sometimes the food is very peculiar like a salad of short pine needles, maple leaves, acorns, and hot peppers. This is of course for those times when you _don't_ want to just hand out another item or pouch of gold. Also, something I feel dumb for having learned only after a few years of DMing, treasure doesn't need to be found _on_ a creature. That owlbear the players killed may award them some gold, but as far as the players know that gold is being given to them by the farmer who's paying them for saving his livestock and wasn't found jammed up the owlbear's.... snout. Or maybe they find it among the remains of the owlbear's last victim. You can also "save up" rewards from several encounters to give the players a sudden windfall after a long drought, especially if you want to signify the wealth or generosity of a certain employer who just hired them.
nominanescio (1 year ago)
watching this whole playlist as i'm preparing to be a first-time DM after just being a player for a while. I'm so excited!! i'm having a great time working on my own world and talking to my party about their characters.. can't wait to start our games :D
Otbaht (1 year ago)
at lower d and d 4th levels i made a ring that would boost your weakest stat by one, but stopped working if your weakest stat was at ten. not much but as it was a RING at low levels they got excited.
Joseph Tuccillo (1 year ago)
Rogue:" I just found 50g on this Bugbear!" Cleric: "Where?" Rogue: wiping his hand on the fighter's cloak - "Don't ask"
Jared Smith (1 year ago)
Been the acting dm for our group for abit now and am stepping into more complex and indepth stories. I'm currently running a campaign where the players find themselves in a conflict between a town wanting to maintain their sovereignty against the now ruling empire, and the mercenaries hired by the empire to quell the rebellion. The mercenaries offer much better pay, but have proven there methods to be questionable, whole the village which isn't as innocent as they seem pay less but is typically defensive in nature. Which leads me to my question, I was concidering using a "faction influence" meter as a reward system. The influence they have with a faction the more help they can request or even more control they can exert over it. Any ideas?
Tristin McInteer (1 year ago)
Is the bastard sword still in 5e
formless777 (1 year ago)
I run a stone age D&D game. The point of clearing out a dungeon/cave is that your tribe will get to live in it. Giving your tribe more caves is super important and makes your character more socially prominent. I treat tribes as factions that you advance with.
Anthony Ridgway (1 year ago)
Playing old school D&D, we came across a waterfall hidden within an enormous boulder, a little oasis within a rock. The interior of this rock was extremely peaceful, full of plants and quiet animal sounds (if that makes sense). The water coming out of the waterfall had no discernible source, and was the color of rust. My fighter (True Neutral half orc fighter), being a follower of the Nature path (setting had "paths" rather than gods), made a Wis check to see if he could figure out that this was a sacred place to his Path. It was. So he decided to drink the water. The other party members thought he was insane, tried to discourage him. But his strength was 18/96 (yes, VERY old school), theirs... were not even close. So he bulled through them, drank the water. GM looked at me, sighed, and told me to roll d100. Double 0's. The energy of the oasis imbued my fighter with PERMANENT levels in Druid equal to half my player level at that time (level 8 fighter), so I got 4 druid levels (no hit points, just the abilities). My GM didn't really believe in "game balance," obviously.
RyanMFTV (1 year ago)
A good way to keep death meaningful is to make is hard to revive someone...when my character died literally everyone felt it more than I did, cause I knew what I was doing would most likely kill me...even the DM felt it. My character is en route to being revived, but the area they have to go to is hard to access, and our party doesn't know very many high level NPCs that can just revive us. So while there is little to no chance of my revival not happening...the fact that it's so hard to bring me back sends it home that " Hey maybe we should be more careful." The RP is on point so just good RP and relationship building between characters can make someone death meaningful.
Robert Bourbon (1 year ago)
Once, I found an intricate silvered dagger under the chitin of a giant crab, presumably from less fortunate adventurers. We also got some tasty meat.
1Maklak (1 year ago)
Some more ideas: * Monster eggs - they can try to raise them themselves or fence them or hire someone to raise and train them. Flying mounts, like pegasai and griffins / hippogrifs are especially cool, but so would be a faerie dragon or something. * A house or stronghold or land. They have a home now and it may have some quest hooks, NPCs and may act as money sink. From the point of view of a ruler, it is good PR and good for the stability of his domain to knight and vassalise the hero who slayed the dragon, rather than have him continue to murderhobo and maybe have ambitions of his own or be hired by the ruler's rival. * Something that may not be worth much in the nearest shop, but would be worth a lot to someone somewhere. One example would be a IOU or a deed for X amount of trade good at Y price in some distant city. A piece of paper like that could start an adventure of it's own. * Multiple cheap magic items that don't help that much with adventuring. They won't "unbalance" the game, but PCs may do something cool with them.
GovernmentCritic (1 year ago)
A coin that casts either light or dark depending on the side that lands. Its a token item that is still usable in a million situations. it also tells a story about the history of the location its made in.
robotkris (1 year ago)
one of my players (a bard) casted faerie fire on top of every othe player on a dark area, the monster inmmediatly saw the party and since they where skeleton riders they swiftly charge at them. my players (a ranger) won at the end but only because they got a crit near the end of the fight on a 1vs1 since everyone else was down. i should reward him but i don't know what to give him.
Monty Baconeater (1 year ago)
what do you think of a Lute of Stilling? When played, keeps phase monsters from phasing but they can move normally.
Nao Shadowpaws (11 months ago)
Nothing wrong with specific bonuses.
Monty Baconeater (1 year ago)
my first real gaming experience was Ultima online, where you sometimes had weapons good for specific enemies, like axe of ogre slaying, or lute of spider slaying
My Own Music (1 year ago)
This has been helpful. Thank you! But what about giving my players property? Like a stronghold or small cottage?
Grandiflora (1 year ago)
i tend to like to steal cutlery and various trinkets from nobles, then melt it down to make new stuff so they cant prove my connection, i also like to check up various schemes con artists have done to increase the number of ways i can increase my earnings, i havnt been able to do this yet but i plan to do the Mona Lisa scheme, youknow selling counterfeit paintings before ive actually stolen the real one (then i think id just throw the real one away) Needless to say i tend to play the bard or the thief......
Chrono Pie (1 year ago)
How do you feel about Training as an Intangible Reward? Proficiency? Feats?
Bardy Hard (1 year ago)
I like how you say Commandeer. The Rouge in the party rolled a natural 20 and stole a Boar from a Trow Rider. It was COMPLETELY unexpected but now the party has Oinkers and I didn't have to give them a enchanted dagger. So win-win
Morgan Bright (1 year ago)
I've given a lv1 fighter a Vorpal Sword. it worked out fine. It just ment I could through bigger things in their way!
Sean McTiernan (1 year ago)
Land, titles, and such are a solid reward, and they can also help take some money OUT of the game if the PC's have gotten too flush.
Luckycloverz94 (1 year ago)
Looking at all these videos and taking notes xD
David Stairs (1 year ago)
Some nice ideas on non treasure rewards. And i really like the idea of 'prop' rewards.. Currently in my 2e adnd game, i use 3x5 index cards that i print out of cool new home made magic items (or even book ones that i just want them to have) so they can reference the Card and have it with their character sheet. One of the DM's i chat with on an adnd focused (old school dnd that is) site, uses props with his minis, like toothpicks for arrow counts, match sticks with little pieces of cotton balls for torches and such.. he's done similar with certain treasures..
Evija3000 (1 year ago)
I think I'm in love with a game I've never played :D
Andreas Johansson (1 year ago)
Isnt this mccree?
Nota Normalweeb (6 months ago)
Andreas Johansson yes
BlakeTBR (1 year ago)
Could you do a video on crafting?
Jakob Bloch-Nielsen (1 year ago)
Reward player creativity when it comes to rewards. If they have ideas to get more loot, let them. Did they just have a fight with a shark? Haul that baby to the harbour and sell it at a fish market (Yes, we did that.) Did you just turn an enemy to stone? Might fetch a nice price. You could also allow skill roles to discover valuable materials. Not necessarily useful to the group but could be sold. For example a nature roll could reveal that this particular type of Giant spider has venom sacs that could be used to make antidotes for a variety of poisons and venoms (or could be made into poisons if you were so inclined). An arcane check might reveal that elementals usually leave behind pebbles that are useful to alchemists and wizards. They might also be edible, providing a short-lived buff (suck on them, don't bite).
Grater Good (1 year ago)
Yep, money is the thing! Planning a campaign, and part of that is they will find a huge cave within a Mountain where they can built their own city, and they shall fill that cave up with gold until the depth is glowing with the golden sweetness, mountains of gold! Mountains, I said! Imagine the depths of the mines of Moria filled to the top with gold!
Zen Walker (1 year ago)
I'm a new DM, but I've fallen in love with it. I've been building a campaign for my friends, and we're all excited to get down on some DnD. This channel is amazing for someone like me. I love it. +1!! Great Channel MM!
Polyrogue Games (1 year ago)
Hey, shameless plug. Mercer mentions great DnD communities for you to get help from, and I co-run one of these. The Discord and Dragons Discord server. We're a really friendly community and welcome anyone no matter their DnD experience. https://discord.gg/56aPfMs click the link to join! of course, great informative video as always, and thanks Matt!
Harrison Grech (1 year ago)
Fairly new GM here with a question pertaining to treasure hoards. I was wondering how to determine the contents of the hoard in the sense of using the tables in the DM guide and if only one set of rolls are made by myself or the GM at the time are the only things of import in the hoard or if each player gets to make a roll on the table and those rolls are specific to what each player finds in the hoard? Probably got a really simple answer somewhere I've overlooked but thanks in advance for taking the time to read and reply.
Robert Taylor (1 year ago)
my favorite reward has always been chocolate coins to give away when the party behaves well and doesn't murder everything that may or may not move...

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