Videos uploaded by user “FOX DIE GAMING”
Marvel's Spider Man - Mary Jane Sneak Mission
Mary Jane goes infiltrator mode in this gameplay video from Playstation 4's Spider-man.
Views: 5261 FOX DIE GAMING
Throwback Thursday - Attack of the Show! - Baby Oil Olivia Spins
G4's go-to series for all things relevant in pop culture, "Attack of the Show!" gets viewers on the inside track of the world of entertainment. One would think that with the network's fan base, the coverage would lean more toward video game releases, technology and gear, but the show casts an irreverent eye at a wide variety of additional topics of interest. Regular segments include Around the Net, featuring the Web's funniest videos; Fresh Ink!, which rates the latest comic books to hit the racks; the Loop, where a round table of experts tackles the day's headlines; and DVDuesday, which showcases the week's new DVD releases.
Views: 4505 FOX DIE GAMING
The House of the Dead 4 Special Gameplay/Good Ending
This game features a side story in The House of the Dead plotline, taking place shortly after The House of the Dead 4, with Kate Green teaming up with Agent "G" to destroy the zombie infestation at its source, leading them to confront the Magician, a boss character who returns after having been obliterated in the two first installments. This game only features two bosses, Justice (Type 0053) and The Magician (Type 0), whom "G" and Kate encounter in a room of a building (which "G" believes it to be the source of the zombie infestation, and the building's interior is similar to the EFI research facility in The House of the Dead III). In the end, players have to blast a button with a grenade. The button itself will activate The Magician's clones if it's not blasted with the grenade, and the players receive a "bad end". In a two-player game, players are judged on how compatible they are based on performance alone. In America, there are currently no locations that this version of the game can be seen: The machine at GameWorks in Schaumburg, Illinois, was retired due to constant breakdowns, while the machine that GameWorks in Las Vegas, Nevada, has since been sold to a private collector. This game has also been spotted in Europe, Japan, Brazil, Russia, Dubai, the Macau Fisherman's Wharf, and in Hong Kong Mega Box. The House of the Dead 4 Special is also included in the PlayStation 3 release of The House of the Dead 4 as an unlockable upon completion of the main storyline game.
Views: 11041 FOX DIE GAMING
Zumba Fitness 20 Minutes Beginners Routine
The game supports up to four players on Wii and PlayStation Move, up to two players on Kinect, locally, and up to eight players online on PlayStation Move and Kinect.
Views: 172045 FOX DIE GAMING
DJ Hero primarily simulates turntablism, a musical style used by disc jockeys to create a new mashup song by incorporating one or more previously recorded songs played on record players along with sound effect generators. The game features score attack gameplay similar to the Guitar Hero games. The controller consists of a wireless deck consisting of a movable turntable that supports 3 "stream" buttons, an effects dial, a crossfader, and a "Euphoria" button; a hidden panel contains additional controller buttons to interact with the gaming console outside of the game. A portion of the controller can be detached and reattached to adapt the unit for left-handed players. Notes travel in an arc across a spinning record on screen, and the player holds down one of the 3 stream buttons to play notes; two buttons reflect the two songs used in that particular mix, and the third represents samples to add to the mix which can be adjusted with the effects dial. The player must also constantly adjust the crossfader to match onscreen symbols, which alters the relative volume of the songs as to bring one song to the forefront of the mix for a short time. Certain tracks are shown on screen as a series of up or down arrow, representing scratching sections, requiring the player to turn the turntable in the direction of the arrows while holding down the button to score points, mimicking the scratching of the record needle on vinyl albums. "Euphoria" is equivalent to Guitar Hero's Star Power, collected by successfully completing specific phrases in the song mix, called Perfect Regions, and can be released by pressing the Euphoria button, doubling the player's current multiplier as well as automatic crossfading when active. There is also a "Rewind" meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance. The player must continue to perform well or their performance meter will drop and the music track will cut out. Failing the song is not possible, unlike in Guitar Hero games. A single player career mode is available, as well both competitive and cooperative multiplayer modes ("DJ vs DJ"), playable locally or remotely. Ten songs have been specially mixed to also support gameplay with Guitar Hero and other compatible guitar controllers in a "DJ vs Guitar" mode. Players can also use a microphone for a non-scoring addition to the mix. A Party Play mode allows the game to automatically play the songs with the ability for a player to jump in and play at any time.
Views: 1485 FOX DIE GAMING
Wesker's Report: A Resident Evil documentary
To commemorate the fifth anniversary of Resident Evil, and to summarize the events of the previous installments in the game series, Capcom released the fictional documentary Wesker's Report. It was written by Hiroki Kato, the director of Code: Veronica. Shinsaku Ohara translated Kato's completed script in three days, before the voice-over team recorded the narration in Canada. The actual direction of the video and the montage of game footage was handled by Takao Ogasawara, who completed the task on a tight deadline. Narrated by Richard Waugh in his role as Albert Wesker, Wesker's Report offers details on how the character returned after his death in the first Resident Evil, and how he came to be working alongside Ada Wong in a new organization. A video version was available on a limited pre-order bonus DVD that came with the re-release of Code: Veronica in Japan. The disc included a director's interview titled Director's Hazard and was also packaged with the game compilation Nightmare Returns. Japanese text versions of Wesker's Report were later released on the official website and included in the Biohazard Collector's Box, while a standalone video version on DVD without the directors interview was made available in North America as a pre-order bonus and via the company's online store. A slightly revised video version was released as part of the Anniversary Special DVD that covered both the tenth anniversary of Resident Evil and the fifth anniversary of Devil May Cry.
Views: 4044 FOX DIE GAMING
Punch Out!!!- Little Mac vs Bald Bull Part 2 (Call Him The Comeback Kid)
Bald Bull first appeared as the third opponent in the 1984 arcade game Punch-Out!!, where he was one of the heaviest opponents in the game. He'd attack much more and much quicker than the previous challengers. It takes quite some defending skills to defeat him, as he'll punch the player a lot, and use uppercuts more often than any opponent previously met by the player. He will also use his 'Bull Charge' in the game; he'll go back, jump towards the player, and use a strong uppercut that knocks the player down, instantly. If it's countered, he'll get knocked down instantly. Bald Bull dodges a lot more than the previous opponents, so it's almost impossible to defeat him within the time that the player is given if you never counter the Bull Charge. He has blue gloves and blue stripes on his shorts, instead of red, after Little Mac gets the Heavyweight Belt.
Views: 2901 FOX DIE GAMING
Punch Out!!!- Little Mac vs Bald Bull Part 1 (Close But No Cigar)
Bald Bull has made the most video game appearances out of any of the Punch-Out!! boxers. Bald Bull first appeared as the third opponent in the 1984 arcade game Punch-Out!!. Bald Bull makes another comeback on the 1994 SNES in Super Punch-Out!! as the Minor Circuit Champion. Bald Bull can also be found in a cameo appearance as Mask X in the 1985 arcade game Arm Wrestling. Bald Bull has also appeared as a Hasbro Action Figure and in a Topps trading card series. Most recently, Bald Bull appeared in Punch Out Wii in 2009. Apparently, Bald Bull knew Doc Louis beforehand, as he directly refers to Doc Louis in the NES game and, at one point, the Wii Version. Nicknamed "The Reckless Bald Bull", Bald Bull has become a video game icon and has earned a special place in the world of Nintendo, most recently making a cameo return in WarioWare: Smooth Moves for the Wii.
Views: 13309 FOX DIE GAMING
Everybody Dance - SNAP! The Power
"The Power" is a song by the German music group Snap! from their album World Power. It was released in 1990 and reached number one in the Netherlands, Spain, Switzerland and the United Kingdom, as well as on the US Billboard Hot Dance Club Play and Hot Rap charts. On the Billboard Hot 100, "The Power" managed to reach number two for one week, behind "Vision of Love" by Mariah Carey. It is particularly known for its hook "I've got the power!"
Views: 1862 FOX DIE GAMING
Attack of the Show - Olivia Munn's Bond Girl Audition
G4's go-to series for all things relevant in pop culture, "Attack of the Show!" gets viewers on the inside track of the world of entertainment. One would think that with the network's fan base, the coverage would lean more toward video game releases, technology and gear, but the show casts an irreverent eye at a wide variety of additional topics of interest. Regular segments include Around the Net, featuring the Web's funniest videos; Fresh Ink!, which rates the latest comic books to hit the racks; the Loop, where a round table of experts tackles the day's headlines; and DVDuesday, which showcases the week's new DVD releases.
Zumba Fitness ( 45 Minute Routine Intermediate)
Join the fitness revolution with a fun, interactive exercise experience that fuses contagious Latin and international rhythms with spicy hot dance moves from salsa, merengue, hip hop and more. Shake up your work out with the house party that never ends!
Views: 23466 FOX DIE GAMING
Dead or Alive 5 Last Round - Story Mode - Chapters 1 -15
Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, and Arcade. It is the third updated version of 2012's Dead or Alive 5, following 2013's Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Notable changes from Ultimate include two additional characters and a graphical upgrade for the new generation of consoles. A free-to-play version Dead or Alive 5 Last Round: Core Fighters was also released for the consoles. Unlike the original Dead or Alive 5, the game can be updated through a downloadable patch for arcade and those who owns the console (particularly PlayStation 3 and Xbox 360) versions Ultimate update.
Views: 4500 FOX DIE GAMING
The House of the Dead: Overkill Extended Cut - Bosses
Chapters & Bosses 1. Papa's Palace of Pain - Jasper 2. Naked Terror - Coco and Sindy 3. Ballistic Trauma - Screamer 4. Creeping Flesh - Meat Katie 5. Carny - Nigel and Sebastian 6. Scream Train - Crawler 7. The Fetid Waters - Lobber 8. Jailhouse Judgement - Brutus 9. Overkill - Mother
Views: 19493 FOX DIE GAMING
Overwatch: Practice Mode
Shooting up bot with Reaper and Widowmaker https://store.playstation.com/#!/tid=CUSA01842_00
Views: 1032 FOX DIE GAMING
Hamsterball is a video game developed by American studio Raptisoft Games in 2004 for Microsoft Windows, Hamsterball TikGames for PlayStation 3 was released on 25 March 2010. Hamsterball is a video game developed by American studio Raptisoft Games in 2004 for Microsoft Windows, Hamsterball TikGames for PlayStation 3 was released on 25 March 2010.[1] Similar to the arcade game Marble Madness, the goal is to complete a series of race courses in as short a time as possible while avoiding various obstacles. Instead of a marble, however, the player controls a hamster in a clear plastic exercise ball. A set amount of extra time is added to the player's clock at the beginning of each race; if time runs out, the game ends. Players can follow invisible paths hidden throughout the courses to unlock multiplayer combat arenas, in which the goal is to knock opponents' hamsters off the edge as many times as possible within a time limit.
Views: 6770 FOX DIE GAMING
The Grim Adventures of Billy & Mandy (Game Play)
The Grim Adventures of Billy & Mandy: The Video Game is a fighting game based on Cartoon Network's television series of the same name. It was developed by High Voltage Software and published by Midway. The PlayStation 2 version's DVD compatibility feature came with behind-the-scenes footage and the season one episode "Little Rock of Horror". Midway announced the game on February 15, 2005. The gameplay heavily mirrors that of the Power Stone series. In the game, you can execute light and heavy style attacks. Gameplay includes multiplayer, solo, and co-op Story Mode and Mission Mode. Different weapons are scattered through all the levels, such as a halberd or a club. Treasure chests contain items including weapons, healing items, and Mojo Balls that restore the player's Mojo Meter. When the Mojo Meter fills once, a Mojo Smackdown can be performed where the character attacks the opponent with a barrage of punches, kicks, and slaps, and finally a piledriver. When the Mojo Meter fills twice, a Mojo Meltdown can be performed, instantly knocking out all opponents. An opponent is not fully defeated until their lives are depleted and the player or another opponent attacks them, triggering a "finishing blow" sequence. In Story Mode, the game culminates with a battle against the brain-eating meteor from "Little Rock of Horror".
Views: 1010 FOX DIE GAMING
Zumba Fitness Expert 45 min sesson
Zumba Fitness is a video game developed by Pipeworks Software and published by Majesco Entertainment based on the Zumba program. It is available for Wii, PlayStation 3 with PlayStation Move, and Xbox 360 with Kinect. The Wii and PS3 versions come with a Zumba Belt where the Wii Remote or Move controller is inserted into on the right hip. The game was released in November 2010.
Views: 12469 FOX DIE GAMING
Army of Two (INTRO)
Army of Two is a third-person shooter video game developed and published by Electronic Arts, released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). On August 11, 2011, Electronic Arts shut down the online multiplayer servers for the game. A sequel titled Army of Two: The 40th Day, was released on January 12, 2010.
Burnout Paradise: Big Surf Island Race
Originally announced as the "Eastwood pack coming in Fall 2008", the expansion known as "Big Surf Island" was released 11 June 2009. Design for the island was guided by the principle of "If you can see it, you can drive it". The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, which includes the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus "Governor" and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four "Legendary Cars" pack vehicles and a special Jansen P12 Diamond awarded once all 500 freeburn challenges were completed. It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new 'Big Surf Island License' to obtain. The Cops and Robbers Pack and Big Surf Island were never released for PC.
Rise Against & Deftones at Bayfront Park Amphitheater in Miami, Florida on Fri Jun 23, 2017
Last night's concert with Deftones with Rise Against and Thrice was amazing hearing Deftones classic sound, Thrice's loud and strong vocals and Rise Against's positive vibes.
NASCAR 08 is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001. Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya (Montoya returns to EA Sports cover athlete since F1 Career Challenge). NASCAR's new Car of Tomorrow as well as the current car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PS3 and 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in the PS3 and 360 versions of the game, but is present in the PS2 version.
Views: 2116 FOX DIE GAMING
Wii Fit U
Wii Fit U is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Like its predecessors Wii Fit and Wii Fit Plus, Wii Fit U focuses on engaging the player in physical activities, including yoga and strength training, through use of the Wii Balance Board, a platform peripheral upon which the player stands during play that measures the player's weight and center of balance. Wii Fit U introduces additional activities that add the Wii U GamePad into gameplay. Owners of Wii Fit and Wii Fit Plus can transfer all saved data into Wii Fit U. Exercises are organized by category and by the amount of requisite exertion, measured in numerical values called "MET". Wii Fit U can display output on a television screen or only use its GamePad touchscreen. All retail copies of Wii Fit U are bundled with a foldable Wii U GamePad Stand and an activity meter (pedometer) called the Fit Meter, also available separately, which is carried while jogging or otherwise moving. This is the same concept as with the Pokéwalker from Pokémon HeartGold and SoulSilver. When the Fit Meter is placed near the GamePad, its data is transferred via infrared connection to the Wii U.
Tekken Tag Tournament 2 Prologue
Tekken Hybrid is a bundle collection of Tekken: Blood Vengeance 3D with an HD version of Tekken Tag Tournament and a demo version of Tekken Tag Tournament 2 called Tekken Tag Tournament 2 Prologue. It was officially announced at E3 2011. This collection was released exclusively on PlayStation 3. Tekken Tag Tournament 2 Prologue is a Tekken Tag Tournament 2 demo of sorts with a Tekken: Blood Vengeance theme. The playable characters are: Alisa Bosconovitch, Ling Xiaoyu, Devil Jin, and Devil.
Capcom vs. SNK 2: Mark of the Millennium 2001 INTRO
Capcom vs. SNK 2: Mark of the Millennium 2001, known in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001, is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team. Aspects of the first game were tweaked, including the Ratio system. In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four (or "Ratio") determining their relative strength, adding up to a maximum team ratio of four. Teams can now consist of a maximum of three characters, as opposed to four in the first game. Additional characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters series. The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games. In addition, the number of buttons has been increased from the Neo Geo standard of four to the six button system first seen in Capcom's Street Fighter. The game was initially ported to the Sega Dreamcast, followed by a version for the PlayStation 2. The GameCube and Xbox received an updated version titled Capcom vs. SNK 2 EO, with the "EO" referring to "Easy Operation", a game option intended for novices to the game. The PS2 version was later released on PlayStation Network in July 2013.
Views: 1517 FOX DIE GAMING
Sonic Adventure - Casinopolis Pinball
Around the main floor of the casino are the vault, an information center, a large shower room, several small slot machines and two pinball machines. The pinball machines are quite different from each other; the NiGHTS machine is based on a five card (poker style) system, and large ring bonuses are awarded based on card combinations gained while playing pinball (i.e. one pair, two of a kind, three of a kind, etc.), while the Sonic-themed one functions as a giant slot machine with different levels of rewards gained, depending on the combination achieved. The player is given three "balls" after entering either machine. If the player loses all three before gaining at least 100 rings, the machine automatically drops Sonic into the large garbage dump built under the casino (The Dilapidated Way). Dr. Eggman's Badniks seem to have taken up a patrol here, but if one is willing to brave them, massive rewards can be earned. Multiple pathways are available due to the large fans built into the floor (apparently designed to blow garbage out of the way), and each path taken contains several capsules filled with ten rings each. Sonic can find several hundred rings down here, at least 400 of which are needed to complete the stage, meaning going down here can even be advantageous. Eventually, Sonic will discover a ladder that leads up through a grate in the floor into the shower room of the casino, where he can wash away the filth from the garbage.
The Beatles: Rock Band INTRO
The Beatles: Rock Band is a 2009 music video game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series, in which players can simulate the playing of rock music by using controllers shaped like musical instruments. The Beatles: Rock Band is the first band-centric game in the series, and it is centered on the popular English rock group the Beatles. The game features virtual portrayals of the four band members performing the songs throughout the band's history, including depictions of some of their famous live performances, as well as a number of "dreamscape" sequences for songs from the Abbey Road Studios recording sessions during the group's studio years. The game's soundtrack consists of 45 Beatles songs; additional songs and albums by the Beatles were made available for the game as downloadable content. The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of the Beatles' albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up." Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system. Subsequent games in the Rock Band series would reuse these new elements, including vocal harmonies. The game was developed with the blessing and critical input of Apple Corps, including former Beatles Paul McCartney and Ringo Starr, who both made public appearances supporting the game. George Harrison's son Dhani helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of the Beatles' music producer George Martin, ensured high-fidelity versions of the Beatles' songs would be available. The Beatles: Rock Band was well received by the press, both as a genuine means of experiencing the music and history of the Beatles and as a standalone music video game. Although the game's sales were considered respectable, with more than half a million units sold during its first month of release in the United States, analysts had projected larger sales volumes and attributed the lower sales to waning interest in the rhythm game genre and the video game industry recovery from the late-2000s recession.
Views: 17435 FOX DIE GAMING
Danganronpa: Trigger Happy Havoc - Junko Enoshima
Junko Enoshima is the central antagonist of the Danganronpa series' Hope's Peak Academy Saga. She is the younger twin sister of Mukuro Ikusaba and the founder of Ultimate Despair (Super High School Level Despair), also known as the True Ultimate Despair. Junko was scouted by Hope's Peak Academy as the Ultimate Fashionista (Super High School Level Fashion Girl) for Class 78th, which allowed her to attend the school. However, multiple installments in the series have revealed that this is only a superficial talent, derived from her "true", inherent talent of being the Super High School Level Analytical Prowess, which borders on superhuman.
Zombie Apocalypse
Zombie Apocalypse is a downloadable shoot 'em up video game developed by Nihilistic Software and published by Konami. It was released in North America for the Xbox 360 via Xbox Live Arcade on September 23, 2009 and for the PlayStation 3 via the PlayStation Network on September 24, 2009. In 2011, a sequel was released, Zombie Apocalypse: Never Die Alone. Zombie Apocalypse is a multidirectional shoot 'em up. The player controls one of four characters through 55 levels set in seven different areas. The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or multiplayer. There are 12 trophies/achievements available. Playing through the game unlocks new modes.
Burnout Paradise: Road Rage
Burnout Paradise is the fifth game in the main Burnout racing video game series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles. Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island". The game was received well by critics, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series.
Views: 1276 FOX DIE GAMING
Super Mario 3D World - World 7 Bowser Boss Fight/Invincibility Leaf
The Invincibility Leaf is a power-up featured in Super Mario 3D Land, New Super Mario Bros. 2 and Super Mario 3D World. When used, it grants the player the effects of a normal Raccoon/Tanooki suit, and permanent invincibility in the level that it is used in. Once the level is completed with one, the player will be reverted to Raccoon/Tanooki form. However, it does not have every effect that a starman possesses, such as no added speed, no added jump velocity, and no point buildup when defeating enemies. Also, like the starman, it does not grant the player invinciblity from falling into pits, touching poisonous water, or lava.
Burnout Paradise - Showtime Mode
Burnout Paradise is the fifth game in the main Burnout racing video game series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles. Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island". The game was received well by critics, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series.
Views: 20558 FOX DIE GAMING
Tekken 7: Akuma vs Kazuya (Story Mode)
After taking down Heihachi Mishima, Akuma goes to G Corp to take care of Kazuya.
Super Mario 3D World: Plessie's Plunging Falls
Plessie is a character that the player can ride across water. The player must tilt Nunchuk Control Stick to move or accelerate. The player can press A Button to jump. It functions similarly to Dorrie from Super Mario 64 and Manta Ray from Super Mario Galaxy. Plessie first appears in World 1-4, Plessie's Plunging Falls, where Mario and company must ride it through a river to reach the Goal Pole. It also appears in World 5-1, Sunshine Seaside; World BowserBowserIcon SM3DW.png-2, Plessie's Dune Downhill, where it slides through sand; World BowserBowserIcon SM3DW.png-5, Deepwater Dungeon; and World StarWorld Star-1, Rainbow Run. Plessie also makes a few cameos outside of these levels. In World CrownCrownIcon.png-CrownIcon.pngCrown, Champion's Road, it appears at the end of the stage alongside other friendly non-playable characters gather to congratulate the player. It also appears in the game's title screen, and in the credits scene. To control Plessie, players can tilt either the control stick or control pad, depending on the controller. To speed up and slow down, players tilt up and down respectively. Players can also press the jump button to jump, which can be used to defeat enemies and reach higher ground. If more players are riding Plessie, they can cooperate to tilt it further. If Plessie falls off a course, however, the lives lost is dependent on the amount of players riding it.
Hey You, Pikachu! (GAMEPLAY)
Hey You, Pikachu! is a virtual pet video game for the Nintendo 64, developed by Ambrella and published by Nintendo. It was first released in Japan on 12 December 1998, and in North America on 6 November 2000. The game features voice-recognition technology used to talk to Pikachu, the star of the game. It is one of only two games that utilizes the N64's Voice Recognition Unit (VRU), a piece of hardware that can comprehend and analyze the human voice. It is also the only game to use the VRU that was released in the United States. The player can move around and pick up items, in addition to speaking with Pikachu and can describe everything.
Views: 1668 FOX DIE GAMING
Marvel's Spider Man - Fail/Succeed QTE
What happens when you fail and succeed QTE (Quick Time Events) in Playstation 4's Spider-man.
Views: 1561 FOX DIE GAMING
Mega Man 9 (INTRO)
Mega Man 9 is an action-platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series. Mega Man 9 is the first, new home console game in the original Mega Man series since Mega Man 8 and Mega Man & Bass, which were released at least one decade earlier. Mega Man 9 is also the first game in the series not to have a physical release, and was therefore released on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). Taking place during the early 21st century, Mega Man 9 continues the adventures of the android hero Mega Man. When destructive attacks by powerful robots begin occurring all over the world, Mega Man's creator, the good-hearted Dr. Light, is blamed. Mega Man's arch enemy, the evil Dr. Wily, claims to be uninvolved in the incidents. It is up to Mega Man to stop the robots, prove his creator's innocence, and reveal Wily's true intentions. Mega Man 9 uses the classic 2D side-scrolling gameplay on which the series is based. Using both action and platforming elements, the player must complete a series of eight, initial stages in any order desired. Defeating each stage's "Robot Master" boss copies its unique weapon, which the player can select at will throughout the remainder of the game. Although the game was developed for modern consoles, Mega Man 9 features familiar 8-bit visuals and audio similar to the Nintendo Entertainment System (NES) as a "retro" throwback to the earliest entries in the franchise. According to its producers Keiji Inafune and Hironobu Takeshita, the development team intentionally made the graphics, sound, and gameplay of Mega Man 9 as simple as possible to adhere to the likeness of the fan and critical favorite Mega Man 2, released in 1988. Mega Man 9 was a commercial success and received mostly positive reviews from the press. The game's popularity prompted Capcom to create a sequel, Mega Man 10, which also utilizes a simple, 8-bit style.
Punch Out!!! - Super Macho Man (Wii)
Super Macho Man has made multiple video game appearances; his first appearance was as the WVBA World Champ in the arcade version of Super Punch-Out!! in 1984. Later, he became the very last boxer to fight against in the Japan-only, limited-edition, Famicom gold cartridge game simply called Punch-Out!!. Next, when Mike Tyson became the last boxer to fight against in Mike Tyson's Punch-Out!! (and later, Mr. Dream in Punch-Out!! featuring Mr. Dream), Super Macho Man became World Circuit Champ. His next appearance was when he became champion of the World Circuit in 1994's Super Punch-Out!! for the Super Nintendo Entertainment System. In his latest appearence on Punch-Out!! (Wii), he appears as the #1 contender in the World Circuit. He is a stereotypical bodybuilder, taunting Little Mac by flexing his pectoral muscles in Mike Tyson's Punch-Out!!, and incorporating his exercise routines into his powerful attacks in the SNES Super Punch-Out!!. His offense is similar to that of Soda Popinski (being in most his 2D appearances he was in, he was a palette swap of Soda Popinski) with big uppercuts and hooks, except he has his own attack, the "Super Spin Punch." He utilizes two versions of this punch; for the first one he simply spins around 360 degrees with his arms outstretched and throws a quick haymaker at Little Mac. The second is a stronger one that occurs once he gets up from being knocked down; this time he moves back a bit and then keeps spinning around seemingly until Mac can no longer dodge. Like the Bull Charge of Bald Bull, this one can also floor Mac in one strike. In the picture during profile mode in Mike Tyson's Punch-Out!!, Super Macho Man is tanned and has grey hair. But in the actual game, he has pale skin and black hair. This inconsistency in appearance only occurs in the NES versions (due to limitations of the time). The music played for Super Macho Man in Punch-Out!! (NES) (also used for Von Kaiser and Great Tiger) is a quote from the classical composition "Ride of the Valkyries", though in the Wii version of Punch-Out!!, it is a short piece of music reminiscent of surf music. Super Macho Man was also featured as a Hasbro action figure, in a Topps trading card series and in Valiant Comics Nintendo Comics System, appearing in the story "Fox and Hounds."
The House of the Dead: Overkill Extended Cut - 'Overkill'
After descending the elevator in pursuit of Clement in the final episode, 'Overkill', G and Isaac shoot their way through hordes of mutants inside Clement’s underground lab before finally reaching his center of operations.
Hamsterball is a video game developed by TikGames for PlayStation 3 and for Microsoft Windows. It was released in March 25, 2010. Hamsterball was initially created when the team stumbled on a Marble Madness arcade game. Then, they were pondering with some thoughts: Why wasn't there any sequels? Why wasn't there any 3D games like it? Why wasn't there any games like it for Windows? The team eventually decided to do it themselves, and Hamsterball was born.
Views: 767027 FOX DIE GAMING
Blazing Angels 2: Secret Missions of WWII
Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Allied squadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch, cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.
Views: 1073 FOX DIE GAMING
Hot Shots Golf 2
Hot Shots Golf 2 , known as Everybody's Golf 2 in Europe, is the second game in the Hot Shots Golf series. It was released on July 29, 1999 in Japan, February 29, 2000 in North America and April 19, 2000 in Europe for the PlayStation. While the game is very similar to the original, it does bring some slight improvements. Like in the first game, there are several characters to choose from, and many more to be unlocked throughout the game. Each character has his or her own strengths and weaknesses, making character selection more than just choosing a skin. The character models themselves are more realistic looking as opposed to the big-headed anime style of the original. Again, there are several different modes of play, from standards like Stroke, Match, and Tournament play, to the versus, through which new characters can be unlocked. Gameplay itself is a version of the standard '3 click' variety used by the majority of golf games.
Mortal Kombat 11 – Official Announce Trailer (STATIC-X)
It's the Official Announce Trailer for Mortal Kombat 11 but with Static X's "Love Dump" from their debut album Wisconsin Death Trip. Like this version of the trailer? Wanna see and hear another song on this trailer let me know! For more on this artist check out the link below: https://itunes.apple.com/us/artist/static-x/161690
PlayStation AD "U R Not e"
Following the release of the PSOne, Sony transitioned their E campaign to “UR NOT E“. Telling their audience that they were not ready for the power of the PlayStation. This time the commercials started showing more gameplay from titles like Warhawk, Destruction Derby, WipEout, Tekken. Given that the majority of people had never seen games in a 3D space with such graphical depth, it was a brilliant move. In the days before the PlayStation Network, demos were not something that were widely available for any gaming medium. So, for the time, it was a big deal to see gameplay before purchasing a title. The only other company at the time to have a dedicated magazine was Nintendo, and being a cartridge based system caused the cost of creating game demos for advertising an unlikely proposition. Eventually, PlayStation Underground was born, a CD based publication that contained game trailers, interviews, cheat codes, and demos. This level of video game advertising had never been done before and helped ensure that the PlayStation succeeded where other systems like the 3DO, CD-i, and the Atari Jaguar had failed.
Condemned 2: Bloodshot (INTRO)
Condemned 2: Bloodshot (titled Condemned 2 in Australia, Europe and Asia) is a psychological survival horror video game, developed by Monolith Productions and published by Sega for the PlayStation 3 and Xbox 360 video game consoles. Condemned 2 was released on March 11, 2008, in North America, on the Xbox 360 on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. It is the sequel to the 2005 game Condemned: Criminal Origins. Due to its violent content, the game was indexed in Germany by the BPjM in April 2008 and subsequently banned in October 2008. Greg Grunberg does not reprise his role as Ethan Thomas in Condemned 2. Instead, Ethan is voiced by André Sogliuzzo.
Super Mario 3D World - Final Boss Battle : Mario vs Bowser
Super Mario 3D World is a 2013 platform video game developed and published by Nintendo for the Wii U. It is the sixth original 3D platform game in the Super Mario series and is the sequel to the 2011 Nintendo 3DS game Super Mario 3D Land.
Super Mega Baseball (DEMO)
A swing and a miss? Let's play Super Mega Baseball on the Playstation 4.
Need for Speed: Rivals - Breaking laws
Let's Speed and break laws!
Punch Out!! - Little Mac vs Soda Popinski (Wii)
Soda Popinski is a fictional boxer from Nintendo's Punch-Out!! series. Soda Popinski first appeared in the arcade game Super Punch-Out!!, where he was known as Vodka Drunkenski. This was changed in the 1987 Mike Tyson's Punch-Out!! (later changed to just Punch-Out!!) to Soda Popinski to avoid controversy. His country of origin was originally the USSR, but this was changed to Russia in the 2009 Punch-Out!! for the Wii due to the dissolution of the Soviet Union in 1991. He was designed by Makoto Wada in the 1987 release and by Eddie Viser in the 2009 release. He is voiced by Ihor Mota in the latter.
Need for Speed: ProStreet (GamePlay)
Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics. In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift. Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins. In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PlayStation 2 and Wii versions), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track. In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 200 mph. In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted. In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held. Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact. ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (only on the PlayStation 3, PC and Xbox 360 versions). The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).