Videos uploaded by user “FOX DIE GAMING”
The House of the Dead 4 Special Gameplay/Good Ending
This game features a side story in The House of the Dead plotline, taking place shortly after The House of the Dead 4, with Kate Green teaming up with Agent "G" to destroy the zombie infestation at its source, leading them to confront the Magician, a boss character who returns after having been obliterated in the two first installments. This game only features two bosses, Justice (Type 0053) and The Magician (Type 0), whom "G" and Kate encounter in a room of a building (which "G" believes it to be the source of the zombie infestation, and the building's interior is similar to the EFI research facility in The House of the Dead III). In the end, players have to blast a button with a grenade. The button itself will activate The Magician's clones if it's not blasted with the grenade, and the players receive a "bad end". In a two-player game, players are judged on how compatible they are based on performance alone. In America, there are currently no locations that this version of the game can be seen: The machine at GameWorks in Schaumburg, Illinois, was retired due to constant breakdowns, while the machine that GameWorks in Las Vegas, Nevada, has since been sold to a private collector. This game has also been spotted in Europe, Japan, Brazil, Russia, Dubai, the Macau Fisherman's Wharf, and in Hong Kong Mega Box. The House of the Dead 4 Special is also included in the PlayStation 3 release of The House of the Dead 4 as an unlockable upon completion of the main storyline game.
Views: 9806 FOX DIE GAMING
Marvel's Spider Man - Mary Jane Sneak Mission
Mary Jane goes infiltrator mode in this gameplay video from Playstation 4's Spider-man.
Views: 3651 FOX DIE GAMING
Throwback Thursday - Attack of the Show! - Baby Oil Olivia Spins
G4's go-to series for all things relevant in pop culture, "Attack of the Show!" gets viewers on the inside track of the world of entertainment. One would think that with the network's fan base, the coverage would lean more toward video game releases, technology and gear, but the show casts an irreverent eye at a wide variety of additional topics of interest. Regular segments include Around the Net, featuring the Web's funniest videos; Fresh Ink!, which rates the latest comic books to hit the racks; the Loop, where a round table of experts tackles the day's headlines; and DVDuesday, which showcases the week's new DVD releases.
Views: 3316 FOX DIE GAMING
Zumba Fitness 20 Minutes Beginners Routine
The game supports up to four players on Wii and PlayStation Move, up to two players on Kinect, locally, and up to eight players online on PlayStation Move and Kinect.
Views: 134699 FOX DIE GAMING
Wesker's Report: A Resident Evil documentary
To commemorate the fifth anniversary of Resident Evil, and to summarize the events of the previous installments in the game series, Capcom released the fictional documentary Wesker's Report. It was written by Hiroki Kato, the director of Code: Veronica. Shinsaku Ohara translated Kato's completed script in three days, before the voice-over team recorded the narration in Canada. The actual direction of the video and the montage of game footage was handled by Takao Ogasawara, who completed the task on a tight deadline. Narrated by Richard Waugh in his role as Albert Wesker, Wesker's Report offers details on how the character returned after his death in the first Resident Evil, and how he came to be working alongside Ada Wong in a new organization. A video version was available on a limited pre-order bonus DVD that came with the re-release of Code: Veronica in Japan. The disc included a director's interview titled Director's Hazard and was also packaged with the game compilation Nightmare Returns. Japanese text versions of Wesker's Report were later released on the official website and included in the Biohazard Collector's Box, while a standalone video version on DVD without the directors interview was made available in North America as a pre-order bonus and via the company's online store. A slightly revised video version was released as part of the Anniversary Special DVD that covered both the tenth anniversary of Resident Evil and the fifth anniversary of Devil May Cry.
Views: 3921 FOX DIE GAMING
The Beatles: Rock Band INTRO
The Beatles: Rock Band is a 2009 music video game developed by Harmonix, published by MTV Games, and distributed by Electronic Arts. It is the third major console release in the Rock Band music video game series, in which players can simulate the playing of rock music by using controllers shaped like musical instruments. The Beatles: Rock Band is the first band-centric game in the series, and it is centered on the popular English rock group the Beatles. The game features virtual portrayals of the four band members performing the songs throughout the band's history, including depictions of some of their famous live performances, as well as a number of "dreamscape" sequences for songs from the Abbey Road Studios recording sessions during the group's studio years. The game's soundtrack consists of 45 Beatles songs; additional songs and albums by the Beatles were made available for the game as downloadable content. The game was released internationally on 9 September 2009, coinciding with the release of new, remastered compact disc versions of the Beatles' albums. It incorporates many of the gameplay features of the Rock Band series; however, it is not an expansion pack for the Rock Band series and content for it and other Rock Band titles is not cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up." Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system. Subsequent games in the Rock Band series would reuse these new elements, including vocal harmonies. The game was developed with the blessing and critical input of Apple Corps, including former Beatles Paul McCartney and Ringo Starr, who both made public appearances supporting the game. George Harrison's son Dhani helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of the Beatles' music producer George Martin, ensured high-fidelity versions of the Beatles' songs would be available. The Beatles: Rock Band was well received by the press, both as a genuine means of experiencing the music and history of the Beatles and as a standalone music video game. Although the game's sales were considered respectable, with more than half a million units sold during its first month of release in the United States, analysts had projected larger sales volumes and attributed the lower sales to waning interest in the rhythm game genre and the video game industry recovery from the late-2000s recession.
Views: 15095 FOX DIE GAMING
DJ Hero primarily simulates turntablism, a musical style used by disc jockeys to create a new mashup song by incorporating one or more previously recorded songs played on record players along with sound effect generators. The game features score attack gameplay similar to the Guitar Hero games. The controller consists of a wireless deck consisting of a movable turntable that supports 3 "stream" buttons, an effects dial, a crossfader, and a "Euphoria" button; a hidden panel contains additional controller buttons to interact with the gaming console outside of the game. A portion of the controller can be detached and reattached to adapt the unit for left-handed players. Notes travel in an arc across a spinning record on screen, and the player holds down one of the 3 stream buttons to play notes; two buttons reflect the two songs used in that particular mix, and the third represents samples to add to the mix which can be adjusted with the effects dial. The player must also constantly adjust the crossfader to match onscreen symbols, which alters the relative volume of the songs as to bring one song to the forefront of the mix for a short time. Certain tracks are shown on screen as a series of up or down arrow, representing scratching sections, requiring the player to turn the turntable in the direction of the arrows while holding down the button to score points, mimicking the scratching of the record needle on vinyl albums. "Euphoria" is equivalent to Guitar Hero's Star Power, collected by successfully completing specific phrases in the song mix, called Perfect Regions, and can be released by pressing the Euphoria button, doubling the player's current multiplier as well as automatic crossfading when active. There is also a "Rewind" meter that builds through consistent successful playing, and once full, allows the player to rewind the song to fix errors in their performance. The player must continue to perform well or their performance meter will drop and the music track will cut out. Failing the song is not possible, unlike in Guitar Hero games. A single player career mode is available, as well both competitive and cooperative multiplayer modes ("DJ vs DJ"), playable locally or remotely. Ten songs have been specially mixed to also support gameplay with Guitar Hero and other compatible guitar controllers in a "DJ vs Guitar" mode. Players can also use a microphone for a non-scoring addition to the mix. A Party Play mode allows the game to automatically play the songs with the ability for a player to jump in and play at any time.
Views: 1058 FOX DIE GAMING
Punch Out!!!- Little Mac vs Bald Bull Part 2 (Call Him The Comeback Kid)
Bald Bull first appeared as the third opponent in the 1984 arcade game Punch-Out!!, where he was one of the heaviest opponents in the game. He'd attack much more and much quicker than the previous challengers. It takes quite some defending skills to defeat him, as he'll punch the player a lot, and use uppercuts more often than any opponent previously met by the player. He will also use his 'Bull Charge' in the game; he'll go back, jump towards the player, and use a strong uppercut that knocks the player down, instantly. If it's countered, he'll get knocked down instantly. Bald Bull dodges a lot more than the previous opponents, so it's almost impossible to defeat him within the time that the player is given if you never counter the Bull Charge. He has blue gloves and blue stripes on his shorts, instead of red, after Little Mac gets the Heavyweight Belt.
Views: 2157 FOX DIE GAMING
Punch Out!!!- Little Mac vs Bald Bull Part 1 (Close But No Cigar)
Bald Bull has made the most video game appearances out of any of the Punch-Out!! boxers. Bald Bull first appeared as the third opponent in the 1984 arcade game Punch-Out!!. Bald Bull makes another comeback on the 1994 SNES in Super Punch-Out!! as the Minor Circuit Champion. Bald Bull can also be found in a cameo appearance as Mask X in the 1985 arcade game Arm Wrestling. Bald Bull has also appeared as a Hasbro Action Figure and in a Topps trading card series. Most recently, Bald Bull appeared in Punch Out Wii in 2009. Apparently, Bald Bull knew Doc Louis beforehand, as he directly refers to Doc Louis in the NES game and, at one point, the Wii Version. Nicknamed "The Reckless Bald Bull", Bald Bull has become a video game icon and has earned a special place in the world of Nintendo, most recently making a cameo return in WarioWare: Smooth Moves for the Wii.
Views: 10082 FOX DIE GAMING
The House of the Dead: Overkill Extended Cut - Bosses
Chapters & Bosses 1. Papa's Palace of Pain - Jasper 2. Naked Terror - Coco and Sindy 3. Ballistic Trauma - Screamer 4. Creeping Flesh - Meat Katie 5. Carny - Nigel and Sebastian 6. Scream Train - Crawler 7. The Fetid Waters - Lobber 8. Jailhouse Judgement - Brutus 9. Overkill - Mother
Views: 17540 FOX DIE GAMING
Zumba Fitness ( 45 Minute Routine Intermediate)
Join the fitness revolution with a fun, interactive exercise experience that fuses contagious Latin and international rhythms with spicy hot dance moves from salsa, merengue, hip hop and more. Shake up your work out with the house party that never ends!
Views: 17508 FOX DIE GAMING
Dead or Alive 5 Last Round - Story Mode - Chapters 1 -15
Dead or Alive 5 Last Round is a 2015 fighting game developed by Team Ninja and published by Koei Tecmo for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, and Arcade. It is the third updated version of 2012's Dead or Alive 5, following 2013's Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Notable changes from Ultimate include two additional characters and a graphical upgrade for the new generation of consoles. A free-to-play version Dead or Alive 5 Last Round: Core Fighters was also released for the consoles. Unlike the original Dead or Alive 5, the game can be updated through a downloadable patch for arcade and those who owns the console (particularly PlayStation 3 and Xbox 360) versions Ultimate update.
Views: 3441 FOX DIE GAMING
Zumba Fitness Expert 45 min sesson
Zumba Fitness is a video game developed by Pipeworks Software and published by Majesco Entertainment based on the Zumba program. It is available for Wii, PlayStation 3 with PlayStation Move, and Xbox 360 with Kinect. The Wii and PS3 versions come with a Zumba Belt where the Wii Remote or Move controller is inserted into on the right hip. The game was released in November 2010.
Views: 8232 FOX DIE GAMING
Capcom vs. SNK 2: Mark of the Millennium 2001 INTRO
Capcom vs. SNK 2: Mark of the Millennium 2001, known in Japan as Capcom vs. SNK 2: Millionaire Fighting 2001, is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team. Aspects of the first game were tweaked, including the Ratio system. In contrast to the fixed system of the original, players can now freely select characters and assign each of them a number from one to four (or "Ratio") determining their relative strength, adding up to a maximum team ratio of four. Teams can now consist of a maximum of three characters, as opposed to four in the first game. Additional characters were added, including more characters from Capcom and SNK titles outside of the Street Fighter and King of Fighters series. The Groove system from Millennium Fight 2000 has been augmented to include four new systems of play based on various Capcom and SNK fighting games. In addition, the number of buttons has been increased from the Neo Geo standard of four to the six button system first seen in Capcom's Street Fighter. The game was initially ported to the Sega Dreamcast, followed by a version for the PlayStation 2. The GameCube and Xbox received an updated version titled Capcom vs. SNK 2 EO, with the "EO" referring to "Easy Operation", a game option intended for novices to the game. The PS2 version was later released on PlayStation Network in July 2013.
Views: 1419 FOX DIE GAMING
Everybody Dance - SNAP! The Power
"The Power" is a song by the German music group Snap! from their album World Power. It was released in 1990 and reached number one in the Netherlands, Spain, Switzerland and the United Kingdom, as well as on the US Billboard Hot Dance Club Play and Hot Rap charts. On the Billboard Hot 100, "The Power" managed to reach number two for one week, behind "Vision of Love" by Mariah Carey. It is particularly known for its hook "I've got the power!"
Sonic Adventure (Dreamcast Version Intro)
Sonic Adventure is a platform game in which the player controls six different characters: the titular Sonic, Tails, Knuckles, Amy, Big, and E-102 Gamma. They must stop Doctor Eggman from stealing the seven Chaos Emeralds and feeding them to Chaos, a monster known as "the God of Destruction", and defeat them both. The first main game in the Sonic the Hedgehog series to feature free-roaming 3D gameplay, Sonic Adventure features two game modes: Adventure and Trial. There are different goals for each character in the game: Sonic involves high-speed gameplay, while Tails must reach the end of the level before Sonic does, and Knuckles searches the area for shards of the Master Emerald. The three characters retain many of their trademark moves from previous Sonic games, such as Tails being able to fly for short periods of time, and Knuckles being able to glide through the air, though they can use updated techniques as well. The rest of the playable cast is rounded out by Amy, who must use her hammer to escape from Eggman's E-100 Zero robot chasing after her, Gamma, who must use its laser beam to shoot through levels to reach a target, and Big, who fishes in efforts to find his friend, Froggy. The player is given five lives, which are lost when any character is hit by an enemy or obstacle with no rings in their possession, falls into a bottomless pit, or drowns. The game ends when the player runs out of lives, with more lives earned by finding extra life items. The "Adventure Mode" is a one-player game which consists of two areas, the "Adventure Field" and an "Action Stage". The Adventure Field contains several "Events" that are encountered in the course of the story, while the Action Stages have each character fulfilling a goal to clear the stage. Players may also find hidden Chao Gardens, a protective environment inhabited by Chao, a sort of virtual pet. The player can hatch, raise and interact with a Chao. Chao can be taken with the player by downloading the minigame Chao Adventure to their VMU, or in the GameCube version, a Game Boy Advance with Sonic Advance or various other Game Boy Advance Sonic games. The player can also raise their stats by giving them small animals that they found by defeating the robots, which improves their performance in Chao Races. There are also eggs hidden throughout the Adventure Fields which can produce special types of Chao. By playing through Action Stages and Subgames, searching through the Adventure Fields or winning Chao Races, players can earn Emblems. In the case of Action Stages, each one has three Emblems, which can be earned by replaying the stages and fulfilling certain objectives, such as beating the level within a time limit. In Sonic Adventure DX, these can unlock hidden extras such as Game Gear games.
Attack of the Show - Olivia Munn's Bond Girl Audition
G4's go-to series for all things relevant in pop culture, "Attack of the Show!" gets viewers on the inside track of the world of entertainment. One would think that with the network's fan base, the coverage would lean more toward video game releases, technology and gear, but the show casts an irreverent eye at a wide variety of additional topics of interest. Regular segments include Around the Net, featuring the Web's funniest videos; Fresh Ink!, which rates the latest comic books to hit the racks; the Loop, where a round table of experts tackles the day's headlines; and DVDuesday, which showcases the week's new DVD releases.
The Grim Adventures of Billy & Mandy (Game Play)
The Grim Adventures of Billy & Mandy: The Video Game is a fighting game based on Cartoon Network's television series of the same name. It was developed by High Voltage Software and published by Midway. The PlayStation 2 version's DVD compatibility feature came with behind-the-scenes footage and the season one episode "Little Rock of Horror". Midway announced the game on February 15, 2005. The gameplay heavily mirrors that of the Power Stone series. In the game, you can execute light and heavy style attacks. Gameplay includes multiplayer, solo, and co-op Story Mode and Mission Mode. Different weapons are scattered through all the levels, such as a halberd or a club. Treasure chests contain items including weapons, healing items, and Mojo Balls that restore the player's Mojo Meter. When the Mojo Meter fills once, a Mojo Smackdown can be performed where the character attacks the opponent with a barrage of punches, kicks, and slaps, and finally a piledriver. When the Mojo Meter fills twice, a Mojo Meltdown can be performed, instantly knocking out all opponents. An opponent is not fully defeated until their lives are depleted and the player or another opponent attacks them, triggering a "finishing blow" sequence. In Story Mode, the game culminates with a battle against the brain-eating meteor from "Little Rock of Horror".
Alone in the Dark: Inferno (Intro)
Alone in the Dark is the fifth installment of the survival horror video game series under the same name created by Atari. The game was released for Microsoft Windows, Xbox 360 and Wii in Europe, North America, and Australia in June 2008. The PlayStation 3 version, titled Alone in the Dark: Inferno, was released on November 18, 2008 and includes several enhancements from the other versions. The Windows, Xbox 360 and PlayStation 3 were released by Electronic Arts in Japan in December 2008. The Windows, Xbox 360 and PlayStation 3 versions were developed by Eden Games while the PS2 and Wii versions were simultaneously developed by Hydravision Entertainment. The PS2 and Wii version of Alone in the Dark is a completely different game from the PlayStation and Xbox 360 version. Though both have a similar plot, it has largely different levels, removing all the free roaming from the other versions. Despite receiving mixed to negative reviews, Alone in the Dark was a financial success.
Genji: Days of the Blade (Kamui)
Genji: Days of the Blade, known in Japan as Genji: Kamui Sōran, is an action game that was released for the PlayStation 3. Genji: Days of the Blade takes place three years after the end of Genji: Dawn of the Samurai.
Army of Two (INTRO)
Army of Two is a third-person shooter video game developed and published by Electronic Arts, released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. The game is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). On August 11, 2011, Electronic Arts shut down the online multiplayer servers for the game. A sequel titled Army of Two: The 40th Day, was released on January 12, 2010.
Condemned 2: Bloodshot (INTRO)
Condemned 2: Bloodshot (titled Condemned 2 in Australia, Europe and Asia) is a psychological survival horror video game, developed by Monolith Productions and published by Sega for the PlayStation 3 and Xbox 360 video game consoles. Condemned 2 was released on March 11, 2008, in North America, on the Xbox 360 on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms. It is the sequel to the 2005 game Condemned: Criminal Origins. Due to its violent content, the game was indexed in Germany by the BPjM in April 2008 and subsequently banned in October 2008. Greg Grunberg does not reprise his role as Ethan Thomas in Condemned 2. Instead, Ethan is voiced by André Sogliuzzo.
Botanical Gardens Miami Beach, Florida
The Miami Beach Botanical Garden is a 2.6-acre urban greenspace in Miami Beach, Florida founded in 1962. It was transformed in 2011 with a $1.2 million landscape renovation designed by South Florida landscape architect Raymond Jungles. The new landscape showcases native Florida plants and trees including bromeliads, palms, cycad, orchids and many others. There is a Japanese garden, native garden and bio-swale, and water gardens including ponds, fountains, and a wetland with mangrove and pond apple trees. The renovation also expanded the Great Lawn area for corporate and social events, established a plant nursery and event plaza, and enhanced the night-time lights, entrance gate, and pathways. The Garden offers free admission and is open Tuesday to Sunday from 9 a.m. to 5 p.m. In 1962, the City of Miami Beach created the "Garden Center" on a vacant site opposite the Miami Beach Convention Center built in 1957. Operated then as a City park, the Garden was situated on the historic Collins Canal, an integral part of the beginnings of Miami Beach. In the early 1900s pioneer John Collins dug the canal to transport mangoes and avocados, then called alligator pears by boat to the Port of Miami from groves along what is now Pinetree Drive. In the 1920s pioneer Carl Fisher developed Lincoln Road, luxury hotels such as the Flamingo and the Nautilus with polo fields and golf courses. The Garden site was originally a golf course. By 1922 Miami Beach boasted the largest avocado and mango groves in the world, but Miami's agricultural roots wouldn't last much longer, sacrificed for the tourist trade. Tourism has long been a driving force in Miami Beach, but the City also experienced the impact of economic recessions, World Wars, and destructive hurricanes. The Garden had sadly deteriorated before the Art Deco renaissance of the 1980s and after Hurricane Andrew in 1992. A group of residents approached the City in 1996 to create the Miami Beach Garden Conservancy as a non-profit organization with a mission to restore the Garden. Today's Miami Beach Botanical Garden is a public/private partnership, owned by the City of Miami Beach. The Garden has again become a dynamic venue for arts and cultural programming, environmental education and cultural tourism.
NASCAR 08 is the eleventh installment of the EA Sports NASCAR series. It was developed by EA Tiburon and released for PlayStation 2, PlayStation 3 and Xbox 360. This is the earliest that EA has released a NASCAR game. It also marks the first time the original Xbox has been excluded from the NASCAR lineup since NASCAR 2001. Tony Stewart is on the cover marking his third appearance on the cover of an EA Sports NASCAR game. The cover in the PAL region features Juan Pablo Montoya (Montoya returns to EA Sports cover athlete since F1 Career Challenge). NASCAR's new Car of Tomorrow as well as the current car are present in the game, although the Car of Tomorrow is generic (no separate manufacturers). ESPN's NASCAR coverage is also integrated into the game. Crew chief dialogue for the PS3 and 360 versions of the game was recorded by Chad Knaus. The Whelen Modified Tour is not included in the PS3 and 360 versions of the game, but is present in the PS2 version.
Views: 1763 FOX DIE GAMING
Burnout Paradise - Showtime Mode
Burnout Paradise is the fifth game in the main Burnout racing video game series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles. Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island". The game was received well by critics, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series.
Views: 18721 FOX DIE GAMING
Tekken 7: Akuma vs Kazuya (Story Mode)
After taking down Heihachi Mishima, Akuma goes to G Corp to take care of Kazuya.
Overwatch: Practice Mode
Shooting up bot with Reaper and Widowmaker https://store.playstation.com/#!/tid=CUSA01842_00
Zombie Apocalypse
Zombie Apocalypse is a downloadable shoot 'em up video game developed by Nihilistic Software and published by Konami. It was released in North America for the Xbox 360 via Xbox Live Arcade on September 23, 2009 and for the PlayStation 3 via the PlayStation Network on September 24, 2009. In 2011, a sequel was released, Zombie Apocalypse: Never Die Alone. Zombie Apocalypse is a multidirectional shoot 'em up. The player controls one of four characters through 55 levels set in seven different areas. The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or multiplayer. There are 12 trophies/achievements available. Playing through the game unlocks new modes.
Marvel's Spider Man - Fail/Succeed QTE
What happens when you fail and succeed QTE (Quick Time Events) in Playstation 4's Spider-man.
Medieval Moves: Deadmund's Quest
Medieval Moves: Deadmund's Quest (Medieval Moves in Europe) is a 2011 action adventure video game developed by San Diego Studio and Zindagi Games and published by Sony Computer Entertainment on November 15, 2011 in North America and November 18, 2011 in Europe for PlayStation 3, which utilizes PlayStation Move. It was officially announced at Electronic Entertainment Expo 2011 on June 5, 2011. The game is from the same team responsible for Sports Champions.
Views: 1362 FOX DIE GAMING
Sonic Adventure - Casinopolis Pinball
Around the main floor of the casino are the vault, an information center, a large shower room, several small slot machines and two pinball machines. The pinball machines are quite different from each other; the NiGHTS machine is based on a five card (poker style) system, and large ring bonuses are awarded based on card combinations gained while playing pinball (i.e. one pair, two of a kind, three of a kind, etc.), while the Sonic-themed one functions as a giant slot machine with different levels of rewards gained, depending on the combination achieved. The player is given three "balls" after entering either machine. If the player loses all three before gaining at least 100 rings, the machine automatically drops Sonic into the large garbage dump built under the casino (The Dilapidated Way). Dr. Eggman's Badniks seem to have taken up a patrol here, but if one is willing to brave them, massive rewards can be earned. Multiple pathways are available due to the large fans built into the floor (apparently designed to blow garbage out of the way), and each path taken contains several capsules filled with ten rings each. Sonic can find several hundred rings down here, at least 400 of which are needed to complete the stage, meaning going down here can even be advantageous. Eventually, Sonic will discover a ladder that leads up through a grate in the floor into the shower room of the casino, where he can wash away the filth from the garbage.
Blazing Angels 2: Secret Missions of WWII
Blazing Angels 2: Secret Missions of WWII is a 2007 flight-combat video game for the personal computer, PlayStation 3, and Xbox 360; developed by Ubisoft Romania; and published by Ubisoft. It was released on September 7 in Europe, September 18 in North America, and October 4 in Australasia. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Allied squadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, he or she will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch, cooperative, capture-the-flag, and epic battle. A demo was released on the PlayStation Network and Xbox Live on August 23, 2007.
Resident Evil 7: The Kitchen (Playstation VR DEMO)
Following the release of Resident Evil 6, producer Masachika Kawata noted, Capcom had a lot of internal discussion regarding the direction of the next installment. Capcom staffers recognized that the scale of the last game, which had bioterrorism attacks happening across the world, had grown out of hand and as a result what made the series special had been lost. To regain that, Kawata's boss, Jun Takeuchi, who is the executive producer of the game, requested that the series be "stripped down to its core": horror. The developers figured scaling back the game to one location and using a first-person perspective to immerse the players in the environments, would be the best way to achieve that. Development began around February 2014. The game is built on a new engine, named RE Engine, which includes VR development tools. Kawata explained that the decision to make the game first-person was made well before they thought about VR. A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror themed VR demo called KITCHEN, which ran on the same engine. While Resident Evil 7 had been in development long before KITCHEN, with the latter the developers saw the opportunity to evaluate how the RE engine and its VR capabilities would be received by the public. As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed with a small gap to it so that it looked like a "7", but Kawata said that went largely unnoticed. Four months later, in the company's annual Integrated Report, citing positive reception of the KITCHEN demo, it was stated that the Resident Evil development division of Capcom (Development Division 1), would be focusing on creating experiences for the VR market. These included both a new VR engine and games for the eighth generation of consoles. In interviews following the game's announcement at E3 2016, the game's director was revealed to be Koshi Nakanishi, who previously directed Resident Evil: Revelations, leading a development team exclusively from Capcom Japan and numbering about 120 staff. However, for the first time in the series, the narrative designer is a westerner, Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line. Speaking of first-person games similar to Resident Evil 7, Nakanishi said they played "all the first person horrors out there like Outlast but decided in contrast to them to offer weapons to the player so that they can fight against the enemies. At the time of the game's reveal, development was 65% complete. Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand. Japanese rock band L'Arc-en-Ciel created the song "Don’t Be Afraid" for the game
Hamsterball is a video game developed by TikGames for PlayStation 3 and for Microsoft Windows. It was released in March 25, 2010. Hamsterball was initially created when the team stumbled on a Marble Madness arcade game. Then, they were pondering with some thoughts: Why wasn't there any sequels? Why wasn't there any 3D games like it? Why wasn't there any games like it for Windows? The team eventually decided to do it themselves, and Hamsterball was born.
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Super Mario 3D World - World 7 Bowser Boss Fight/Invincibility Leaf
The Invincibility Leaf is a power-up featured in Super Mario 3D Land, New Super Mario Bros. 2 and Super Mario 3D World. When used, it grants the player the effects of a normal Raccoon/Tanooki suit, and permanent invincibility in the level that it is used in. Once the level is completed with one, the player will be reverted to Raccoon/Tanooki form. However, it does not have every effect that a starman possesses, such as no added speed, no added jump velocity, and no point buildup when defeating enemies. Also, like the starman, it does not grant the player invinciblity from falling into pits, touching poisonous water, or lava.
BurnOut Paradise: Road Rage
Taking them down one at a time in Bat Country.
Dragon Ball: Raging Blast
Dragon Ball: Raging Blast is a video game based on the manga and anime franchise Dragon Ball. It was developed by Spike and published by Namco Bandai for the PlayStation 3 and Xbox 360 game consoles throughout North America, while everywhere else it would be published under the Bandai label. It was released in Japan, North America, Europe, and Australia during the second week of November 2009. In Europe, a limited edition pack of the game was also released that included bonus collector material. The game is a cel-shaded 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game is one of the first games in the Dragon Ball franchise to be published by Namco Bandai in North America, as the company would acquire the gaming license from previous license holder Atari in July of that same year. The game was met with mixed reviews from gaming critics for its storymode and overall gameplay controls.
Burnout Paradise: Stunt Run
Crashing n Burning in style.
The House of the Dead: Overkill Extended Cut - 'Overkill'
After descending the elevator in pursuit of Clement in the final episode, 'Overkill', G and Isaac shoot their way through hordes of mutants inside Clement’s underground lab before finally reaching his center of operations.
Wii Fit U
Wii Fit U is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Like its predecessors Wii Fit and Wii Fit Plus, Wii Fit U focuses on engaging the player in physical activities, including yoga and strength training, through use of the Wii Balance Board, a platform peripheral upon which the player stands during play that measures the player's weight and center of balance. Wii Fit U introduces additional activities that add the Wii U GamePad into gameplay. Owners of Wii Fit and Wii Fit Plus can transfer all saved data into Wii Fit U. Exercises are organized by category and by the amount of requisite exertion, measured in numerical values called "MET". Wii Fit U can display output on a television screen or only use its GamePad touchscreen. All retail copies of Wii Fit U are bundled with a foldable Wii U GamePad Stand and an activity meter (pedometer) called the Fit Meter, also available separately, which is carried while jogging or otherwise moving. This is the same concept as with the Pokéwalker from Pokémon HeartGold and SoulSilver. When the Fit Meter is placed near the GamePad, its data is transferred via infrared connection to the Wii U.
Sports Champions (Gameplay)
Sports Champions is a 2010 sports video game developed by San Diego Studio and Zindagi Games and published by Sony Computer Entertainment for PlayStation 3, which utilizes PlayStation Move. It was officially unveiled at the 2010 Game Developers Conference in San Francisco. The game is a collection of modern and medieval sports games published by Sony Computer Entertainment and is jointly developed by San Diego Studio and Zindagi Games as a launch game for the PlayStation Move which would be bundled with the controller in several regions.
Punch Out!! - Little Mac vs Soda Popinski (Wii)
Soda Popinski is a fictional boxer from Nintendo's Punch-Out!! series. Soda Popinski first appeared in the arcade game Super Punch-Out!!, where he was known as Vodka Drunkenski. This was changed in the 1987 Mike Tyson's Punch-Out!! (later changed to just Punch-Out!!) to Soda Popinski to avoid controversy. His country of origin was originally the USSR, but this was changed to Russia in the 2009 Punch-Out!! for the Wii due to the dissolution of the Soviet Union in 1991. He was designed by Makoto Wada in the 1987 release and by Eddie Viser in the 2009 release. He is voiced by Ihor Mota in the latter.
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Silent Hill ( Game Play )
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. Silent Hill's gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which constantly shifted through a variety of camera angles. Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health". If a DualShock controller is used a heart beat rhythm can be felt signifying that the player is at low health. Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static. The player can locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld". The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles
Super Mega Baseball (DEMO)
A swing and a miss? Let's play Super Mega Baseball on the Playstation 4.
Burnout Paradise: Road Rage
Burnout Paradise is the fifth game in the main Burnout racing video game series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows. It was also released on the PlayStation Store in September 2008 and via Xbox Live Marketplace's Games on Demand 25 August 2009. It was later added to the libraries of Greatest Hits and Platinum Hits titles. Paradise's gameplay is set in the fictional "Paradise City", an open world in which players can compete in several types of races. Players can also compete online, which includes additional game modes, such as "Cops and Robbers". Several free game updates introduce new features such as a time-of-day cycle and motorcycles. The game also features paid downloadable content in the form of new cars and the fictional "Big Surf Island". The game was received well by critics, with aggregate score sites GameRankings reporting an average score of 88% and Metacritic reporting an average score of 88 out of 100. The game won several awards in 2008, with Spike TV, GameTrailers and GameSpot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world gameplay, a first for the Burnout series.
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Hey You, Pikachu! (GAMEPLAY)
Hey You, Pikachu! is a virtual pet video game for the Nintendo 64, developed by Ambrella and published by Nintendo. It was first released in Japan on 12 December 1998, and in North America on 6 November 2000. The game features voice-recognition technology used to talk to Pikachu, the star of the game. It is one of only two games that utilizes the N64's Voice Recognition Unit (VRU), a piece of hardware that can comprehend and analyze the human voice. It is also the only game to use the VRU that was released in the United States. The player can move around and pick up items, in addition to speaking with Pikachu and can describe everything.
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Welcome to Rockville 2018
The 8th annual Monster Energy Welcome To Rockville lineup has come and gone and it was bigger and more spectacular than ever! Florida’s Biggest Rock Experience increases from two to three days taking place again at Metropolitan Park in Jacksonville, FL on Friday April 27, Saturday April 28 and Sunday April 29. Gracing the main stages were the Foo Fighters, Ozzy Osbourne, Avenged Sevenfold, Queens of the Stone Age, Billy Idol, Godsmack, Stone Sour, and Five Finger Death Punch with a whole host of other incredible talent stacking the bill. In addition to the extended third day schedule, Monster Energy Welcome To Rockville offered car and RV camping spots for attendees. Camping facilities in the Tailgaters Parking lots include four nights of camping in a secured lot featuring indoor restrooms, shower trailers and access to a full restaurant and general store. Monster Energy Welcome To Rockville kicks off the annual World’s Loudest Month festival series and will also feature a variety of onsite experiences including the Monster Energy Experience where music fans can enjoy a variety of Monster Energy products, a premium viewing platform of the main stage, and signings with select Rockville artists. Also offered are The Music Experience, F.Y.E. Fan Experience, Zippo, and Take Me Home nonprofit animal rescue organization, among others.
Burnout Paradise: Race Mode
Burnout Paradise is set in an open-world environment. Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework. According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up." Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has you bounce the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types. Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash. If the player's car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into. Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.
Formula One Championship Edition
Formula One Championship Edition is a racing video game, developed by SCE Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. The game follows the basic structure of Formula One 06 for the PlayStation 2 and PlayStation Portable. The main differences include the updated visuals for the PS3 including a lot more detail, Sixaxis compatibility, real time reflections, car reflections on wet circuits and new wet weather effects. It was announced early in development that the safety car would be included in the game for the first time in an F1 game since Formula One 99 for the PlayStation. However, it was removed before the final release along with the PSP wing mirror integration shown at E3. The game also boasts dynamic weather, and improved AI. The AI system is called "Live Action Racing" where one can pressure the opposition, causing them to make little mistakes such as running wide on corners, causing them to crash into other cars or spin off the road of their own accord. The AI will then try to seek opportunities to pass the player in a realistic manner. The game is based on the early 2006 F1 season. Hence, Yuji Ide drives for Super Aguri when in reality he lost his super licence just 4 races into the '06 season, and Franck Montagny, then later Sakon Yamamoto took his seat. Other minor changes throughout the real 2006 season are also not represented. In the career mode, players begin by running tests for one of three teams (Toro Rosso, Super Aguri or Midland F1) at either the Silverstone, Magny Cours or Catalunya circuits. The tests given vary between the teams. When the player successfully completes the tests, they are given the role of test driver or race driver, depending on how well the player performed in the test. After performing well as a test driver, the player will become the second driver of the team. From there the player can compete in race weekends through many different roles. As a test driver the player will try out different car settings in practice, and as a driver the player will have track position targets to meet to keep the seat. The player's performances are subject to review at several points during the season. The initial release did not include force-feedback support, which is considered by many to be an important feature for simulation racing games used with driving wheel controllers. A subsequent update in early 2008 added force feedback. The game also lacks support for 1080i or 1080p output resolutions. Per the calendar, the Belgian Grand Prix is not included. The game's cover in the North America version (as seen on the right) features Fernando Alonso (the defending world champion at that time in 2006) who drove for the Renault team, Jenson Button who drove for the Honda team and David Coulthard who drove for the Red Bull Racing team. Like previous games, it featured in-game commentary from then ITV F1 commentators Martin Brundle and James Allen.
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